tag:blogger.com,1999:blog-46460892408635135732024-03-05T10:38:40.029+00:00The 40k ProjectThe home to my battle reports, character battles and paint work!Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comBlogger128125tag:blogger.com,1999:blog-4646089240863513573.post-65710326502886642252017-06-20T15:15:00.000+01:002017-07-03T12:20:09.790+01:00The Prodigal Son Returns<br />
<i>My last post was in 2012 </i><br />
<i>That's around 5 years ago</i><br />
<i>6th/7th edition broke me, they were awful</i><br />
<i>Bad rulesets combined with poor codex updates</i><br />
<i>However 8th is now here</i><br />
<h3>
The Prodigal Son Returns....</h3>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJZgPOS2-vjiWP_mXDFW_I-BTrxKAECXvwEKLgNN41S-2b43RZnG4qul6tAIJsFKKSFlI3Z68bBL9z3wX20pshemEQOvfrXJZhGjRknZLGlDGw9U-PCXbXzwCNr5cKp6qbHSzJXL_KkV0/s1600/850px-40k-header-8th.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="320" data-original-width="850" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJZgPOS2-vjiWP_mXDFW_I-BTrxKAECXvwEKLgNN41S-2b43RZnG4qul6tAIJsFKKSFlI3Z68bBL9z3wX20pshemEQOvfrXJZhGjRknZLGlDGw9U-PCXbXzwCNr5cKp6qbHSzJXL_KkV0/s640/850px-40k-header-8th.jpg" width="640" /></a><br />
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Warhammer 40k 8th edition has landed and it caries with it the hopes and dreams of thousands of players burned by the terrible 6th and 7th edition with it's over powered fliers, crazy allies and stupid death stars.<br />
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No more however, a fresh new ruleset with many many changes is being herald as the saviour of 40k. Only time will tell if this new edition is the dream we have all been waiting for that saves Games workshops reputation or if it pulls an Anakin Skywalker on us and delivers us into darkness (and not even the good grim darkness we all know and love).<br />
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<h3>
A quick look at 40k 8th edition's Core.</h3>
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8th has smashed into our lives with a completely new core ruleset and a whole bunch of new codex updates, many are the same as previous codexs (unit wise) only with different rules and different points costs. Which brings me to point #1 about 8th edition - </div>
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<h4>
Points vs Power</h4>
Warhammer 8th Edition now comes with a sort of "get started/quick play mode" in the form of power. Each unit has a power rating meaning you can simply show up, agree on a power level to play with each and then pick units based off their power rating and just add them into the game, no working out points needed.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigeDwn_hLzhJpR7ITkr2Wn8HUWlou3JJRMuhFIyfbFbocUsijKV4ek98e_mFpOUeK3p1kSYlwZZOw6bWaFDx7DrirNwiX2Ct0FgoQVY12Uu4EltHiIMBg296y7y7x60dYJmXzsJ1AwqrU/s1600/Inceptor-Squad11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="587" data-original-width="1200" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigeDwn_hLzhJpR7ITkr2Wn8HUWlou3JJRMuhFIyfbFbocUsijKV4ek98e_mFpOUeK3p1kSYlwZZOw6bWaFDx7DrirNwiX2Ct0FgoQVY12Uu4EltHiIMBg296y7y7x60dYJmXzsJ1AwqrU/s400/Inceptor-Squad11.jpg" width="400" /></a></div>
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Of course this has caused plenty of debate about who should use it and if you should bother at all. Many units can be way more/less powerful than the points version due to the upgrades you can give them without actually changing their power rating.<br />
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Points -<br />
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<ul>
<li>More Accurate Measure of the unit's strength in a game</li>
<li>Can take a while to create a list due to the new system that means non characters have to buy their basic Wargear plus all that standard points adding up</li>
<li>Steep learning curve for new players</li>
<li>Lots of flicking around between unit pages and points costs as the books are a little badly laid out</li>
</ul>
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Power - </div>
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<ul>
<li>Inaccurate unit strength, it's possible to add the same unit to 2 different armies with the same power levels and then change wargear, keeping the same power, resulting in 2 very different strength units.</li>
<li>Very fast way to build a list</li>
<li>Very user friendly</li>
<li>Great for new players or being taught the game</li>
</ul>
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In my opinion it will become fairly standard to expect points to be used in the majority of situations except for training new players or quick pickup casual games. But whichever you pick, you should still have a decent game and unless 1 person is really abusing the power system, it should still be a balanced game.<br />
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Either way there are already some fantastic list build tools that do much of the work for you, for example -<br />
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https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator<br />
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Is a work in progress but the guys there are doing a top job so far with it (coughfinishOrkspleasecough).<br />
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EDIT -<br />
Since posting, GW being the miserable sods they are got rid of this (without making their own) so we are back to pen and paper. :( RIP lovely online creator tool</div>
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<h3>
Core Rules</h3>
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The rules are now actually very short and fairly concise. Plus they are free to download from GW's website! </div>
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https://www.games-workshop.com/resources/PDF/40k/warhammer_40000_en.pdf</div>
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How great is that.</div>
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The game boils down to the normal movement, psychic, shooting, assault, morale phases like it always has. </div>
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<h4>
Movement Phase</h4>
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Movement has changed from a flat 6" or 12" move for everyone, to specific movement values for each unit depending on what it is.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGU6YR9NCfCMShNKWDxh9LjhSzb2HsEHqXpnIU8v1vGJ6EouPlLNZ4p9xx_7K9azcuwiRL9e8HhVr7UfchDW8MBhhsgQihw6zAvsrAT3uQsZK5FbALh8dmykH-OTsTBYpKt57xB_FOld0/s1600/Tyranids2-1024x798.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="798" data-original-width="1024" height="311" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGU6YR9NCfCMShNKWDxh9LjhSzb2HsEHqXpnIU8v1vGJ6EouPlLNZ4p9xx_7K9azcuwiRL9e8HhVr7UfchDW8MBhhsgQihw6zAvsrAT3uQsZK5FbALh8dmykH-OTsTBYpKt57xB_FOld0/s400/Tyranids2-1024x798.jpg" width="400" /></a></div>
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<i>As you can see the Hive Tyrant has a basic movement of 9" or 16" if it's flying</i></div>
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This at least allows some variety in each unit, running or advancing is done in the movement phase also.</div>
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<h4 style="text-align: left;">
Psychic Phase</h4>
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The Psychic Phase then follows and has been cleaned up from the horribly complex one they used last edition with it's pool of dice nonsense. Now it's just a case of rolling 2 dice and beating the score needed to cast the spell, for example, should our Hive Tyrant above want to cast his Catalyst spell he rolls 2D6 and has to get 6 or higher, then an enemy Psyker nearby (range may vary depending on the unit) can try and deny it by rolling 2D6 and scoring Higher than the value that was rolled.</div>
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<h4 style="text-align: left;">
Shooting Phase</h4>
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Shooting is very similar to how it has always worked, each unit/model has a roll it needs to hit, like our tyrant here that hits on a 3+ (unless it gets hurt but more on that later). There are some modifiers to shooting, like spells or abilities but mostly you will always hit based off your BS value. You will pick your target and fire at them rolling first to hit, then to wound, with saves following that.</div>
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Here are some fun changes in shooting - </div>
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<ul>
<li>Every unit can now split fire, which is nice.</li>
<li>You can throw a grenade once per shooting phase for units that have them</li>
<li>Templates have gone, instead of blast and flamer templates most of those guns now fire D3 or D6 shots</li>
<li>You can move and still fire heavy weapons, only you get -1 to your hit roll</li>
<li>Assault weapons can fire even if the model has advanced</li>
<li>Pistols can fire IN COMBAT!</li>
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Wounding has also changed and has a new matrix, before it would be s4 hits t4 on a 4+, t5 on a 5+ and t6 on a 6+.</div>
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Most of that is the same only now, you have to be double to get that 6+ or 2+. What this means is weapons that are S5 are now amazing since they hit most infantry on a 3+ and everything else right up-to t10 on a 5+, yes your heavy bolter is now a gauss weapon that can hurt everything in the game.</div>
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Cover has been completely nerfed, no more standing behind a chest high wall and getting a 4+ cover save even against missile launcher or Melta gun. Now all cover is just +1 to your armour save.</div>
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Armour still exists but AP (armour penetration) has been replaced by a negative value that will reduce your armour save instead of getting rid of it completely. A marine with a 3+ save before got hit with a plasma gun they had no save and just died, now they get -3 resulting in a 6+ save or a 5+ if they are in cover.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF6iIh23CR9-g_2BUH0BEh05aEwQhDjuFy0WCxaKo8IdbuiEgxpUJEZ6K-V2jpgVvcGwh01VqEeKJ5na9zzdBNspGAHqj20dYKIPT1Q0t8kvI3n3ZLI2EjUT79QIeizO7gQ-Gxl4I93zs/s1600/WeaponChart_All.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1163" data-original-width="746" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF6iIh23CR9-g_2BUH0BEh05aEwQhDjuFy0WCxaKo8IdbuiEgxpUJEZ6K-V2jpgVvcGwh01VqEeKJ5na9zzdBNspGAHqj20dYKIPT1Q0t8kvI3n3ZLI2EjUT79QIeizO7gQ-Gxl4I93zs/s400/WeaponChart_All.png" width="256" /></a></div>
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<i>Lots of lovely weapon analysis has been done like this by the fantastic folks over at <a href="http://www.3plusplus.net/2017/06/space-marine-weapon-options-8th-edition-warhammer-40k/">3++</a></i></div>
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Models with multiple wounds will have to now take into account the damage of the weapon, which have been added, for example a Lascannon no longer results in 1 wound, it does D6!</div>
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Should your save be failed you remove a model of your choice, no more from the front/closest model anymore.</div>
<h4>
Fight Phase</h4>
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The charge and fight phase is similar to before, picking a target, declaring a charge against it, the target gets overwatch against you hitting on 6s, then you roll 2D6 and see if you get within 1".</div>
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At this point however some changes are apparent, first of all there is no longer Initiative, you go first if you charged, otherwise each squad/unit in combat activates based on a take turns process, starting with the player who's turn in it, each one picking whichever squad they want to fight and is in combat within 1" of an enemy unit.</div>
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After moving your unit you may get a free 3" pile in move to get your guys closer also but this must be towards the closest model, meaning its actually possible to get a cheeky free multi charge into a different nearby unit. This brings me onto the end of a battle where you can now consolidate into a different unit, chaining combats right through enemy lines if they don't spread out. Handy since pile in moves don't result in overwatch shots!</div>
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<h4>
Morale Phase</h4>
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The last Phase and previously most overlooked phase, especially for people playing marines and their ATSKNF nonsense. Morale now affects every unit and unless a special rule makes you immune you must roll a D6 and add the number of models you lost that turn, if the result is higher than your Leadership value you remove further models based on how much you go over. Big weak squads beware! I've already seen morale decimate a large Kabalite warrior squad.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI8BdHB6WKh04AJH4uuf6lgRAY_xymH3_A6UXfcWWaGskOYyAm4STxG0cfiMRJ4wtKlG3359kB3NmqezMofFsLuGchi066eR_qb49QnTJSgrtVtrLKrU1Vk1isyzRxi4OF1Cj4ZBJfgCo/s1600/83f3f2d73c2fba908b51255a6b649a56.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="640" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI8BdHB6WKh04AJH4uuf6lgRAY_xymH3_A6UXfcWWaGskOYyAm4STxG0cfiMRJ4wtKlG3359kB3NmqezMofFsLuGchi066eR_qb49QnTJSgrtVtrLKrU1Vk1isyzRxi4OF1Cj4ZBJfgCo/s400/83f3f2d73c2fba908b51255a6b649a56.jpg" width="400" /></a></div>
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So that's the basics. I'll be back with some list/codex reviews to see what GW did to our beloved armies in their temporary stop gap fix while we wait for the main codex re-writes.</div>
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Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-51624076430552930402012-09-18T16:05:00.002+01:002012-09-18T16:05:32.834+01:00Shut up and take my money! A look at the new chaos units<div class="separator" style="clear: both; text-align: center;">
<img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOIhHRwar0HvKye99o1n9155S2sFyQbj8qT_1hXWaqWwLbR5kNkgnU3h1xrSrzQMW3KYqK5J1zPn5jJvhZh5XzA0fzJdzjI2FsD4MNA3h-VwRHf3-JPWLOxA1KEGt3rDkgtWWOXmWuBAg/s320/shut-up-and-take-my-money.jpg" width="320" /> </div>
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So it appears it's finally here, curtesy of the fantastic http://natfka.blogspot.co.uk/ who has by far the best leaks and rumors site on the internet, we have the latest WD, complete with new chaos units.</div>
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The actual link to the pics is here, they are also below - http://natfka.blogspot.co.uk/2012/09/images-from-oct-white-dwarf-helldrake.html</div>
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What does this mean? well besides having some fantastic new models to purchase, it does appear we got screwed over a little bit, as from the front of the white dwarf it seems Chaos Space marines are NOT getting a new codex anytime soon. This is incredibly disappointing news.</div>
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I really hope that it's incorrect and one is there also, otherwise not only are all those cultists useless that I bought dark vengeance for, but all the funky new stuff we had rumors of is also not coming, we literally just get a few new units to try and update/balance out the codex a bit. Now my main issue with this is the daemon one was awful, sure the boost to some existing units was nice (chaos better get this also) but the actual new stuff, though it looked fantastic, was pretty terrible in game.</div>
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Either way I guess we will have to take what we can get and well, if in fact we just get a WD update and the next actual codex is DA instead then so be it.</div>
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Lets check out the pictures - </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic1C3u-PkR58TfaDpJB9VHYosS-XeWPFu_ShUTdsNmq0FX8eFZFncquPHcR93VIsDcgV9uL1HVcZhFs4wj_ROHsns-CZ-zHFuuFxq7ss6P6kVLIEQL_VfCHwW3x_NaqQfcj4FbuarXsMU/s1600/HellDrake.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic1C3u-PkR58TfaDpJB9VHYosS-XeWPFu_ShUTdsNmq0FX8eFZFncquPHcR93VIsDcgV9uL1HVcZhFs4wj_ROHsns-CZ-zHFuuFxq7ss6P6kVLIEQL_VfCHwW3x_NaqQfcj4FbuarXsMU/s400/HellDrake.JPG" width="300" /></a></div>
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First of all the long known about dragon flier, meant to be a 12/12/?? Flier with a hellcannon (s8 4 shots) and the ability to vector strike, it could be a good unit if the points are right. As for the model I think its fantastic, yeah it looks a bit like a toy, perhaps the designer spent too much time with his kids in toysRus. I would have prefered a hell tallon, but its still cool, I'm happy enough with it.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg35jyCnngRfa_s10_odYkvyBbMCSkCJuiElr7Q0cBIumw0DOwOqjIKdV4LnEU866eKabv8VF8XHcUNf01hwPdtl5PLV1bvhWaTZ0fohqEVH09g_pcMRPwQ69a2SHRYyZ29o9BAXuHwmnQ/s1600/ForgeFiend.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
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Next up we have the forgefiend - </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg35jyCnngRfa_s10_odYkvyBbMCSkCJuiElr7Q0cBIumw0DOwOqjIKdV4LnEU866eKabv8VF8XHcUNf01hwPdtl5PLV1bvhWaTZ0fohqEVH09g_pcMRPwQ69a2SHRYyZ29o9BAXuHwmnQ/s1600/ForgeFiend.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg35jyCnngRfa_s10_odYkvyBbMCSkCJuiElr7Q0cBIumw0DOwOqjIKdV4LnEU866eKabv8VF8XHcUNf01hwPdtl5PLV1bvhWaTZ0fohqEVH09g_pcMRPwQ69a2SHRYyZ29o9BAXuHwmnQ/s400/ForgeFiend.JPG" width="300" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9uBWbWHmMj-53M77eNqVpR8-76nZuIF5n98olmituGJchzyZ9u787WXcE1Sgx7fvzunuAFGWlvq1WHEMyuSJjCtvDYzsD66ytjNoZi3GgnPeiX3w1pPKZGt3gGh-cey6Zk_xnjrkjcGg/s1600/MaulerFiend.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a>I'm in 2 minds about this one, it looks even more like it comes from toysRus to a point where it's odd shape makes me think, angry badger. Rumored to have 2 hellcannons, I can see it costing a fair few points, though its going to be quite big, as its on a large oval base, expect it to be tyrannofex size. Will I get one, well yes, fairly likely however it depends on its special rules whether I actually use it as a forgefiend or the other unit in the kit, the maulerfiend -</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9uBWbWHmMj-53M77eNqVpR8-76nZuIF5n98olmituGJchzyZ9u787WXcE1Sgx7fvzunuAFGWlvq1WHEMyuSJjCtvDYzsD66ytjNoZi3GgnPeiX3w1pPKZGt3gGh-cey6Zk_xnjrkjcGg/s1600/MaulerFiend.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9uBWbWHmMj-53M77eNqVpR8-76nZuIF5n98olmituGJchzyZ9u787WXcE1Sgx7fvzunuAFGWlvq1WHEMyuSJjCtvDYzsD66ytjNoZi3GgnPeiX3w1pPKZGt3gGh-cey6Zk_xnjrkjcGg/s400/MaulerFiend.JPG" width="300" /></a></div>
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Now I'm only guessing its going to be in the same kit, but I recon its fairly likely given it looks very much the same as the forgefiend and also on an oval base. This I guess is the combat variant? looks wise I liked it until i saw the head looked a bit like a skaven, now I just think robo skaven looks even more like a badger. Sadly I'll probably still buy one.</div>
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Next is the warpsmith, this is one model that I probably wont purchase, not unless it's cheesy as hell. I dont really like this model, there's too much going on by far. I never much liked techmarines, I like this less.</div>
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Lastly there's the warp tallons, now these I love, the models are fantastic, remind me of the guy in the dark vengeance box set only with jump packs. Course if the unit is just LC jump squad then it might not be that great, but hopefully they will have some new rule crazyness to make them worthwhile as they are beautiful.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEABfYBD6kxgGpkJh8yB7NPibCDnHgVKk5-hiPlWHydYXMp2yHCxKz752DiWr7_-alDNsL8nGZT9rn2M4Hq_lsWToPCE-XAYH6Jkw8GbjLrecX4n89IsN_tkWVtO7DwxXlwV05vAlDzc0/s1600/WarpTalons-3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEABfYBD6kxgGpkJh8yB7NPibCDnHgVKk5-hiPlWHydYXMp2yHCxKz752DiWr7_-alDNsL8nGZT9rn2M4Hq_lsWToPCE-XAYH6Jkw8GbjLrecX4n89IsN_tkWVtO7DwxXlwV05vAlDzc0/s400/WarpTalons-3.JPG" width="300" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX8uqyKMo6545r_EYfTafFR7uFJ5-8M-ZPyZMVOfEJOqtVqNwtLKbYLIkT8ltju8evy9OJQnnnDYaPhyYm34PG_ZFpgvdptwY4dvhAOyWzfCCPOYZQWttZ-fKr7em8YO1wtpgIJZbefHk/s1600/WarpTalons-Detail.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX8uqyKMo6545r_EYfTafFR7uFJ5-8M-ZPyZMVOfEJOqtVqNwtLKbYLIkT8ltju8evy9OJQnnnDYaPhyYm34PG_ZFpgvdptwY4dvhAOyWzfCCPOYZQWttZ-fKr7em8YO1wtpgIJZbefHk/s400/WarpTalons-Detail.JPG" width="300" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlft0zgMnmmvJfLUygMopYaaMgGULZYfyVF-FmeFpPycNzNagCKVIfMxP1wVFtRWYS5qCNcMP7PBM_fkoJnFH2Dqa3nXcTQyUYXEgjEwe3dUMiRnQ5VZwJPaOTPjfZD44YlQczzDei8_4/s1600/WarpTalons.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlft0zgMnmmvJfLUygMopYaaMgGULZYfyVF-FmeFpPycNzNagCKVIfMxP1wVFtRWYS5qCNcMP7PBM_fkoJnFH2Dqa3nXcTQyUYXEgjEwe3dUMiRnQ5VZwJPaOTPjfZD44YlQczzDei8_4/s400/WarpTalons.JPG" width="300" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPbqLH40qXbC47n0ESFGmSEUziYEhualUzMqmeZTWUiSeSl48xz-F7mXOSzahCxmrsRDOLBG78rQk1YiR5tC_TCxiFCU9GtyFVhQVPWnNQSzCeCh4rzwOr0xI-c0U-u_hsFKO7Yy07f6k/s1600/WarpTalons-2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPbqLH40qXbC47n0ESFGmSEUziYEhualUzMqmeZTWUiSeSl48xz-F7mXOSzahCxmrsRDOLBG78rQk1YiR5tC_TCxiFCU9GtyFVhQVPWnNQSzCeCh4rzwOr0xI-c0U-u_hsFKO7Yy07f6k/s400/WarpTalons-2.JPG" width="300" /></a></div>
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That's your lot folks, well unless natfka drops the rest of the WD, which I'm hoping comes soon with the rule page scans etc</div>
Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-80362222372936823962012-09-14T18:14:00.001+01:002012-09-14T18:14:06.502+01:00Next cultist done, Enter the chaos batman!<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-uQUT0Xh70vkb0OMXYDlGDQykWFHDvsdOOOyni8O-ccAASjT0mB4_m3itr6AWNQA6PCXtmjc9mcLFaNGSj-BjcsL5Oiri_K8JSipsTu85Q5Q0WXcOFRKhyphenhyphenbbGxXIajtYrFbb_JCBeNlQ/s1600/Tzeentch_Icon_small.jpg" /> You are probably wondering what the title is all about, well no, I've not made some crazy conversion of batman out of possessed wings and a grey model with yellow symbol his chest (though now quite wish I had).</div>
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I am in fact talking about this guy - </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Cd5bRFMAWzIvYvO95VtHCLVdzAMegxfywLifwL8EoRV8Da5FVXm11vZBY0zKicHgZ5SpS0Ce_LzOuwlTbkkNafx_WyQwmsj4bNXodnXDXnJ5vgFdDMCjrkae9rK-zbXuONAxgPts6Mo/s1600/m2540251a_60010199006_DVCultistsUnit2_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2Cd5bRFMAWzIvYvO95VtHCLVdzAMegxfywLifwL8EoRV8Da5FVXm11vZBY0zKicHgZ5SpS0Ce_LzOuwlTbkkNafx_WyQwmsj4bNXodnXDXnJ5vgFdDMCjrkae9rK-zbXuONAxgPts6Mo/s320/m2540251a_60010199006_DVCultistsUnit2_873x627.jpg" width="196" /></a></div>
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The chaos cultist squad leader, if you look closely at this face, his mask does not cover his mouth, so looks kinda like batman's. As such I thought what the hell and I painted my cultist leader's mask grey, no I didn't give him grey and yellow armour however, I think he still looks like he has Batman's mask on. Anyway enough rambling, here's the pics -<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxcvs804Q07RkO0rMdv1fSjz0_d1yZwqDGPjF_7Uggu59Pe1PgnAzNTG-2xn_MAcsKFTDUg3gtsSM0Wk4E1ZZm6HaZPmak0cIdkimgqaig33VUzbgNpJeMlWNZdsm1mM-R9O_ux6_XSvQ/s1600/P1010337.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="355" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxcvs804Q07RkO0rMdv1fSjz0_d1yZwqDGPjF_7Uggu59Pe1PgnAzNTG-2xn_MAcsKFTDUg3gtsSM0Wk4E1ZZm6HaZPmak0cIdkimgqaig33VUzbgNpJeMlWNZdsm1mM-R9O_ux6_XSvQ/s400/P1010337.JPG" width="400" /></a></div>
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<i>See he totally does</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTEZHGA7-guV7hoYuLGrfYEY4cYmgsePrbYrORkZceCmJ2FCtRrR8O5HjhL87eXjmXgfiejjDSeJYUoryXL490a34ceIARGYdEzqW-P438l4_icmJvs1wjeQlJ9Tro-ElmyqQtt8Zfndc/s1600/P1010333.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTEZHGA7-guV7hoYuLGrfYEY4cYmgsePrbYrORkZceCmJ2FCtRrR8O5HjhL87eXjmXgfiejjDSeJYUoryXL490a34ceIARGYdEzqW-P438l4_icmJvs1wjeQlJ9Tro-ElmyqQtt8Zfndc/s400/P1010333.JPG" width="342" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjblrMDR5fmwHjE5SxwiCz7uHEgmIlmxVm0__pkJDuwd7QvqV4ClVE-Q0RFbdAJtE8s7eCK7wtXj_PLLT-v6X5U4QJNYdjtPXg-7LDZvgjxcfYnek5SVpGQl-ZDu3SeUtHehE1laW4m2Zk/s1600/P1010335.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjblrMDR5fmwHjE5SxwiCz7uHEgmIlmxVm0__pkJDuwd7QvqV4ClVE-Q0RFbdAJtE8s7eCK7wtXj_PLLT-v6X5U4QJNYdjtPXg-7LDZvgjxcfYnek5SVpGQl-ZDu3SeUtHehE1laW4m2Zk/s400/P1010335.JPG" width="342" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiclB3bvl7Y1VTvqzOG8W1yoIy_96hRLyMbDDVkzdMkdqximExUQKd5vv9kcudK-6RhLiJlar6d0392TKXaH2dxE6jc-wVnScgavpVEHMo0cuqW25lEceYkTX_eEo3RTsMEzsoBEPYztLI/s1600/P1010338.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiclB3bvl7Y1VTvqzOG8W1yoIy_96hRLyMbDDVkzdMkdqximExUQKd5vv9kcudK-6RhLiJlar6d0392TKXaH2dxE6jc-wVnScgavpVEHMo0cuqW25lEceYkTX_eEo3RTsMEzsoBEPYztLI/s400/P1010338.JPG" width="400" /></a></div>
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So that's 4 down and loads left to go. Its going well though, the next one is already 60% done! Have to say though, looking at them all together, it is kinda strange that cultists don't really have anything in common, I guess I'm just used to seeing 30 boyz who are all identical, or 10 marines, who you can barely tell apart. I'm not saying its a bad, the variety is wonderful its just... strange. How do you feel about the cultists? Would you rather they were like traitor guardsmen and all pretty much the same?</div>
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Have a good weekend folks!<br />
<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-15537617612917472942012-09-12T14:44:00.001+01:002012-09-12T14:44:28.421+01:00More Cultists done!<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-uQUT0Xh70vkb0OMXYDlGDQykWFHDvsdOOOyni8O-ccAASjT0mB4_m3itr6AWNQA6PCXtmjc9mcLFaNGSj-BjcsL5Oiri_K8JSipsTu85Q5Q0WXcOFRKhyphenhyphenbbGxXIajtYrFbb_JCBeNlQ/s1600/Tzeentch_Icon_small.jpg" /> Well it had to be done, more of these suckers demanded painting just by being utterly awesome models and the best thing about them? they are nearly all different so you don't get bored nearly as easily! </div>
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<a name='more'></a>So I now have 3 done, my goal before the new chaos book is out is 5 complete, 10 as a stretch goal. I do think it's possible but it's a long shot. Anyway enough of me babbling, here's the models, I quite liked how they turned out.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOCLBjVcdilBO0ga-cGlDmGRtbHDuft7lZDX5oajrVwFTl2T5XBd4Jdl9kiOrcEJOyGfigGBP4MvYTv69fxGfHTQxQTdR3F1RiSvxyiR17HuHdoL9oY00fccmjzVvIU5lMHAseYG8A-w4/s1600/P1010313.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="332" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOCLBjVcdilBO0ga-cGlDmGRtbHDuft7lZDX5oajrVwFTl2T5XBd4Jdl9kiOrcEJOyGfigGBP4MvYTv69fxGfHTQxQTdR3F1RiSvxyiR17HuHdoL9oY00fccmjzVvIU5lMHAseYG8A-w4/s400/P1010313.JPG" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimjO8zuhs68WG3szpCNdNwCMzyCnWRUHepkBB-Gq8YPzO0z7IXX3Ae_qHKVZwskShTRz6ms5Aul2ENco6EuCzV8u6kD4Yt98sFCCpb6qrAxZ7iO5pqhcIOD-LZk3togY7Y8yW6fTyBh1U/s1600/P1010318.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="310" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimjO8zuhs68WG3szpCNdNwCMzyCnWRUHepkBB-Gq8YPzO0z7IXX3Ae_qHKVZwskShTRz6ms5Aul2ENco6EuCzV8u6kD4Yt98sFCCpb6qrAxZ7iO5pqhcIOD-LZk3togY7Y8yW6fTyBh1U/s400/P1010318.JPG" width="400" /></a></div>
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The butcher, as I like to call him, though we've not got the new chaos codex yet I think I will use quite often. 3 flamers in a 30 man squad would be quite good, though would love the ability to take 4 in a squad like the guard command squads.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgsxMURYFp3LBEA5UgDIx7NZ7eGazxojU5qLFKPCYDdYU44i8ywmwQS_4LnVIr5AMrHCyA6c9hWPmSgKk7yKBRYmTY2sZmCq4P1y5I8FW_ZGq8BlE09WtT_tLEq3gy_KOf9PbSTHNTOpI/s1600/P1010325.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgsxMURYFp3LBEA5UgDIx7NZ7eGazxojU5qLFKPCYDdYU44i8ywmwQS_4LnVIr5AMrHCyA6c9hWPmSgKk7yKBRYmTY2sZmCq4P1y5I8FW_ZGq8BlE09WtT_tLEq3gy_KOf9PbSTHNTOpI/s400/P1010325.JPG" width="362" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJwkGyI1DA3JKEc-voXIITvyga6sdLa1My1LyYWAaADfVC3FqpzAi0uBuKhV2cEj8RNs0hVyGl5P00iB5Ye649hYayhf6WONsOoo3qosLtR4Qq6iKOBC3vqI3CEtS6KLf5D-uEgCLilRw/s1600/P1010330.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="206" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJwkGyI1DA3JKEc-voXIITvyga6sdLa1My1LyYWAaADfVC3FqpzAi0uBuKhV2cEj8RNs0hVyGl5P00iB5Ye649hYayhf6WONsOoo3qosLtR4Qq6iKOBC3vqI3CEtS6KLf5D-uEgCLilRw/s400/P1010330.JPG" width="400" /></a></div>
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Next up I think I'm going to do the sarg of the squad without the shotgun and crazy shoulder pads. Got any requests for the one after that? Till next time thanks for checking out my blog, please feel free to leave any comments you may have.Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-21340017118907738902012-09-03T23:37:00.001+01:002012-09-03T23:38:21.477+01:00First Chaos Cultist finished<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-uQUT0Xh70vkb0OMXYDlGDQykWFHDvsdOOOyni8O-ccAASjT0mB4_m3itr6AWNQA6PCXtmjc9mcLFaNGSj-BjcsL5Oiri_K8JSipsTu85Q5Q0WXcOFRKhyphenhyphenbbGxXIajtYrFbb_JCBeNlQ/s1600/Tzeentch_Icon_small.jpg" /> The world is in the grips of dark vengeance fever.. ok well maybe not the whole world, probably just a small corner of it, but its our corner and it its a fantastic buzz that's going on lately. Blogs all over are showing themselves opening the new box set all excited, paint jobs are appearing for the new models and it would be rude not to join in and paint some of these great models myself.</div>
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<a name='more'></a>So to begin then I'm starting with a chaos cultist, my favourite chaos cultist mode in fact, I think this one looks awesome. Though I'm not 100% certain yet on which scheme I will use for my chaos army (black legion or a more red based one like worth eaters or the new one made for the actual DV box set). Cultists however do give you the option to paint them up without really needing much of a scheme as such and well here is my first one done, so opinions? .<br />
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Obviously there's only so much you can photograph on a cultist so there's not many pics but I enjoyed painting it so more to come for sure! Looking around my usual haunts in the blog sphere I've not actually seen many cultists painted, it's mostly the marines, so have you painted one yet if so link me up and show it off!</div>
Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-10504294910132549712012-09-01T17:30:00.002+01:002012-09-01T17:30:24.175+01:00Care and Feeding of your new Hellbrute<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-uQUT0Xh70vkb0OMXYDlGDQykWFHDvsdOOOyni8O-ccAASjT0mB4_m3itr6AWNQA6PCXtmjc9mcLFaNGSj-BjcsL5Oiri_K8JSipsTu85Q5Q0WXcOFRKhyphenhyphenbbGxXIajtYrFbb_JCBeNlQ/s1600/Tzeentch_Icon_small.jpg" /> This weekend marks the release of the vengeance box set for Warhammer 40k as many of you will be aware. The kit which is chaos vs dark angels has some very interesting models in it, interesting in the sense that none of them are directly designed to be used in normal games of Warhammer 40.</div>
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<a name='more'></a>Now I don't know about you but I found this very odd, it wouldnt have hurt to have given them a page in the rulebook for non newbie players with the points values and equipment costs but nope, you get what you are given and you damn well like it. This annoyed me greatly as I'll never use them with just their dark vengeance rules, simply because like all 40k box sets its completely unbalanced towards the marines. WHY GW, could you not have given me points costs so I don't need to wait another month to use them in a game!<br /><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU0B1_Zzwhl689DTiEOxeo5MlRAqVZ9HFwQMkWHvw5D6vd7IqR_sRKEyPOXS96xcXeNtMp-dM9H9vjqPrncykRND4k106UiNxlVfUr0rdhdYYDo3JIxG8eHYSQghMT1JkLZ7a0xPQ8yVA/s1600/m2540203a_60010199006_LimitedDVBoxset02_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU0B1_Zzwhl689DTiEOxeo5MlRAqVZ9HFwQMkWHvw5D6vd7IqR_sRKEyPOXS96xcXeNtMp-dM9H9vjqPrncykRND4k106UiNxlVfUr0rdhdYYDo3JIxG8eHYSQghMT1JkLZ7a0xPQ8yVA/s400/m2540203a_60010199006_LimitedDVBoxset02_873x627.jpg" width="400" /></a></div>
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I really like the models in this box set, not to mention its very good value for what you get. They are very very pretty models (even the chaos ones!). One that stands out is the hell brute, what is essentially just a dreadnought, one of the worst units in the chaos codex now looks utterly amazing. The cultists are funky and are the models I have wanted since I started playing 40k dreaming of a guard/chaos combination army and well lets face it, the chaos chosen are simply amazing, the level of detail even for push together models is spectacular.</div>
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Here is where we reach a slight issue however, though I managed to build the entire chaos force up without a single issue, the hellbrute caused me problems so this is where I toss you a warning. The leg sides of the hellbrute does not fit right against each other. That's right it's one of those models that when you push it together it pops out again, be wary though this doesn't always happen right away, it's one of those annoying slow pops. </div>
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<i> Here you can see where I had to use a rubber band to </i></div>
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What you of course have to do is glue it then hold it in place or use a rubber band or clamp to make sure it stays while it sticks, unlike my local GW who unfortunately for them did not notice and as such there is a gaping hole in the side of the leg of their hellbrute (even for chaos this looks awful).</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvmLcV969WzT-W2F87D1AvvDgyABOaQH1oNcvu_wrPNIma5fp7u1P2EAB8i3eO_y9QI7ZGtrra6v_Bch_bFBnnovY_ibaIk25Wbh_NBmxBuhOF9RYJh_9zvZtpJQ0Mm8oQsoOGOGTi17A/s1600/P1010289.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="365" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvmLcV969WzT-W2F87D1AvvDgyABOaQH1oNcvu_wrPNIma5fp7u1P2EAB8i3eO_y9QI7ZGtrra6v_Bch_bFBnnovY_ibaIk25Wbh_NBmxBuhOF9RYJh_9zvZtpJQ0Mm8oQsoOGOGTi17A/s400/P1010289.JPG" width="400" /></a></div>
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<i>The side of the leg after being fixed, you can see the seam above </i></div>
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<i>the guard that initially popped open into a huge gaping hole.</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTb1ckqeYB2bqj-SgG1I9cI0198gCYQjnCzBkLSeuwu2xfiZ4Eu_OTFxg1s35SHP81JpJqLANErtYsA_KZRqEjsZ_4z08asbcwM1XReS2Q7gHJx_cCU7_ADp_L3Y0fiHjef1U41pMLeKI/s1600/P1010291.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="333" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTb1ckqeYB2bqj-SgG1I9cI0198gCYQjnCzBkLSeuwu2xfiZ4Eu_OTFxg1s35SHP81JpJqLANErtYsA_KZRqEjsZ_4z08asbcwM1XReS2Q7gHJx_cCU7_ADp_L3Y0fiHjef1U41pMLeKI/s400/P1010291.JPG" width="400" /></a></div>
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<i> The new much happier and in one piece hellbrute, fear his awesome model!</i></div>
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So the moral of the story is this, be careful with your hellbrute when putting it together, though the rest of the models go together easily this one can be a bit of a pain. Then when it is together, put it in a box to slumber until the new chaos codex comes out, as using it in a game is either impossible or horrid due to the current terrible dreadnought rules.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbXx4J-VEBv1E2-3R_hMp6opAg7ytLGwNgDFWj3Z3I9nxlInwmiz55W8Fk5qBG8uyRxy4HoMWSHWURiIOun0Hv55rlppaaO_mCjoExL2XUw6Yz5ZZdkgodenrGaeIlAw2lIiNoj5PV3Cg/s1600/P1010293.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbXx4J-VEBv1E2-3R_hMp6opAg7ytLGwNgDFWj3Z3I9nxlInwmiz55W8Fk5qBG8uyRxy4HoMWSHWURiIOun0Hv55rlppaaO_mCjoExL2XUw6Yz5ZZdkgodenrGaeIlAw2lIiNoj5PV3Cg/s400/P1010293.JPG" width="400" /></a></div>
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Finally here's the lot, all finished being built in about 1 hour, including the time to mess with the hellbrute. The dark angels of course rotting in the box on their sprue where they belong, waiting for someone to trade them for some more chaos with!</div>
<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-91752845173091231672012-08-17T09:39:00.000+01:002012-08-17T09:40:30.608+01:00Pictures of 6th Starter set models revealed!<div class="separator" style="clear: both; text-align: center;">
<img border="0" height="96" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGsfneYqeNzKqmiTVZcd7tPtwRWfJVufgBD1hQ3IU86QDbm5oyntFh3ZlEu81Iuz4gxV1le6cHU1hw25voatLl2Cy-mIpGz0QT79wxXpurIUktmYai1eVncWqBZebi3ApuT05TbDdTGNQ/s320/40k.jpg" width="320" /></div>
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Seems they are here at last, linked on reddit this morning the yet funky looking new starter set for 6th edition models, here's the pictures -<br />
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Firstly the credit which goes to elfatto, who found them on /tg/ I believe. I tried to look there myself for a source to thank but I'm not fond of the place so had to leave it before I went crazy.<br />
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Anyway here's what you came for -<br />
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I for one am loving these sculpts, they look really detailed to match the fine work GW has been doing lately especially with its newest daemons which were beautifully done.Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-80388625946804224212012-07-19T14:46:00.000+01:002012-07-19T14:46:49.873+01:00Black is a pain to work with<div class="separator" style="clear: both; text-align: left;">
<img border="0" height="311" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHn6djZ1g6R03q5Vj7o9RX5Snrd9ZCHlCTGXiRUxVFnZroPdgFKyjJJn_qbWI7Oqez7jeTJI1lXs_eeRS9fCe27_k6xic1IXUEeIhJglGVfhP_k_DElxbqtRuDlbS56oFKpgcCK8wJh1I/s320/1000px-Chaos_symbol.jpg" width="320" />Today I want to have a quick talk to you about black. The favorite base coat colour of many a painter and for the most part only ever actual used on models for the odd dark detail here and there. But what do you do when black is the primary colour for your model?</div>
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<a name='more'></a>Personally I have never come across the issue before, I play Blood Angels which are of course red, dark eldar that I paint blue, orks are green, nids are red and cream there is simply loads of colour in my armies and that's the way most people like it, colour is good, it makes things look better right?<br />
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<i>Lets not get into the 'are black and white even colours' argument here</i></div>
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With the emergence of 6th edition and Death company becoming good however, I now need to learn to paint black. The biggest problem with black is you cant shade it, least if you can I don't know how, please feel free to enlighten me! You can highlight it but its incredibly difficult to get right, this is often done with dark grey or white but by far the easiest way to make a model look good are washes. It's a know fact a quick wash will make most any model go from zero to hero in seconds.</div>
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So after trying a death company marine and failing miserably on the highlights I left it for a while, then tried an old chaos marine, since well lets face it I'll need to be breaking that army out again fairly soon. Here is my first attempt at it - </div>
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<i>Main highlights ended up on the hand, chest, bits of the face and top of the leg</i></div>
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Now the problem with Mr Black Legion here is the scheme generally uses lots of silver and gold, as such these colours can in fact help to solve the bland black problem a little. You can probably see though where I had to apply a dark grey as a highlight to try and make it look even remotely not flat and awful though.<br />
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Let's face it, this isn't particularly good, its probably not even average painting, this is where you come in though, throw me your tips, how do YOU paint and highlight black models to not look utterly flat and basically unpainted but not go overboard and end up with something that's not even black anymore. <br />
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One area especially, the shoulder pads, is very very plain and extremely difficult I find to highlight up since you can't do the generic line highlight tactic.<br />
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I'll leave you with another pic of my ork that I posted earlier, now with improved gun barrel and the base is complete, enjoy!<br />
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<i>Could I have found a chaos marine with a worse less interested pose? I doubt it!</i></div>
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Till next time, thanks for checking out my work on my little corner of the internet.</div>Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-79665270796268385372012-07-16T08:51:00.000+01:002012-07-16T08:51:04.327+01:00First attempt at a bad moon ork complete<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJMih42PDhDTRPl4IiCjps75fZ2XPgtSJjg6wKJZugEnwEApbo1cbsv6yqKVyl0ipxQN5mT5L5taM7Z6N_jfR5L_WQRfrzDskLhdBvopbGkwMv0wR5fYf6dHLj56TO5iGx9PqF6vVDxZ8/s1600/Bad_Moon_Clan_banner.jpg" /> I have always been fascinated with Orks, they are fantastically cool race and very fun to play. Sadly they do lack in certain areas for actual game play purposes and well lets face it, they are a pain to paint, especially when you might need over 100 of the green skinned suckers.</div>
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<a name='more'></a>Still I fancied giving one a go, I've had an ork army for a long while now and they are all grey, unlike most armies I've tried where at least 1 model is painted. The coolest of all by far is the bad moon clan, richest and yellow, what a better combination do you need.<br />
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So here is my first attempt at one, they are a LOAD more work than I had hoped they are, I can understand why many people don't feel they can take on the 100 ork challenge, nevermind all the bikes and other Orky shenanigans. </div>
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Sorry there aren't more pictures but lets face it there are only so many ways you can show an ork! </div>
Also yes I know the gun barrel hasn't been drilled out, I don't generally do that, though I do intend to buy a drill and give it a try, plus the base isn't complete, I was eager to get the pics sorted out and forgot, its done now though and doesn't take that much away from or grant much to the ork.<br />
<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-24322610309589842222012-07-10T18:46:00.001+01:002012-07-11T14:06:10.949+01:006th ed Battle Report Blood Angels vs Tyranids<div class="separator" style="clear: both; text-align: center;">
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Battle Report Tyranids vs Blood Angels.<br />
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So my first practice game of 6th edition! bring it on<br />
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The Points: 1750<br />
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The lists - <a href="http://www.ajtame24.plus.com/6thedlists/ba1750.html" target="_blank">BA</a> and <a href="http://www.ajtame24.plus.com/6thedlists/nids1750.html" target="_blank">Nids</a><br />
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Mission: Big Guns Never Tire<br />
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<i>3 Objectives</i><br />
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Deployment: Dawn of War<br />
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Terrain: Alternating<br />
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<i>Rolled D3 for each board section, was found to be 1 piece of terrain on every section except for 1 that had 3.</i><br />
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<br />
Warlord traits:<br />
Nids : Conquer of cities (move through cover and stealth)<br />
BA: Conquer of cities (move through cover and stealth)<br />
(rolling 1's on both sides already!)<br />
<br />
First Turn won by: Nid <br />
<br />
<br />
<b>Nids Deployment</b><br />
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<br />
Nids deploy everything except for the Trygon (note I rolled powers for the Broodlord and tyrant from the book of new powers they got -<br />
<br />
Broodlord - Telepathy : dominate + psychic shriek<br />
Tyrant - Biomancy: Iron Arm + smite<br />
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<br />
<b>BA Deployment</b><br />
<br />
<br />
<br />
Flier stays in reserves as per the rules, terminators and dreadnought on board, half a marine squad with a flamer also stay in reserve to deep strike.<br />
<br />
<b></b><br />
<b><br /></b><br />
Librarians powers:<br />
Jump librarian - Precognition + Misfortune<br />
Terminator Librarian - Precognition + foreboding<b><br /></b><br />
<b><br /></b><br />
<b>Nid Turn 1</b><br />
<br />
<b><i>Night fighting is in effect </i></b><br />
<b><i>Mysterious terrain near the nids are as follows:</i></b><br />
<b><i>Objective 1 - Sabotaged</i></b><br />
<b><i>Objective 2 - Nothing of note</i></b><br />
<b><i></i></b><br />
<br />
Everything moves up, tervigon takes a perils wound (double 1) putting feel no pain on the tyrant<b> </b>who then flies off going scout hunting It also spawns 9 gaunts but gets a double. In shooting tyrant casts smite on the scouts but rolls horribly and misses all 4 shots. A few hive guard get shots off but they are saved by cover saves (which is a point, do hive guard ignore cover saves granted from night fighting? I guessed not out in the open but if they have physical cover between them and the hive guard then it gives its bonus). Some running is also done.<br />
<br />
SABOTAGE! - Objective does not blow up <br />
<br />
<b>Blood Angel Turn 1</b><br />
<br />
<i><b>Objective 3 -Targeting relay</b></i><br />
<br />
Marines bound forward, back squad not too far but death company and smaller marine squad move to try and hope for a lucky assault onto the stealers, I don't fancy them charging me at all. Will take a lucky roll though as they are about 8" away. Libby casts precognition on himself. Dev squad targets the hormagants with frag missiles and kills 12 with some fantastic shooting.<br />
<br />
Snipers have a go at the tyrant, get 1 hit but don't wound. I chicken out on the charge against the stealers, I think its just too far so shoot them instead, seems a better option when I remember DC have bolters as well as bolt pistols. This proves to be effective, killing all but 2 stealers and putting a wound on the broodlord.<br />
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<div style="text-align: center;">
<i>The ripper swarm is a broodlord, clearly I need to purchase one</i></div>
<br />
<b>Nid Turn 2</b><br />
<br />
<b><i>Trygon does not arrive. </i></b><br />
<br />
Nids move up further, rupture cannon does nothing and misses, hive guard kill 4 marines and the tryant smites another down from behind, picking off the melta gun that was lurkng at the back.<br />
<br />
More hive guard shooting see's a death company guy die and oh no the librarian is next in line, annoyingly he rolls a 1 for his look out sir and dies. Nids pick up the first blood achievement for a VP. Broodlord unleashes a psychic shriek on the marines and kill 3 of them including the sarg who fails his look out sir roll.<br />
<br />
Assaults are declared and the death company blow away 2 of the hormagants about to charge them, there's only 1 left, he aint going to be doing much. Marines shooting the stealers fail to get any hits in. Stealers slaughter their target but are going to take a death company shaped beating next turn. Hormagant fails his charge even with re-rolls 2 then a 4, shocking!<br />
<br />
<b>Blood Angels Turn 2</b><br />
<br />
All the Blood angels reserves arrive.<br />
<br />
Flamer team land in the nid backfield. Storm raven moves on, assault squad drops back to try and help shoot down the tryant, that thing is a pain but this turn its eating some serious fire.<br />
<br />
Shooting snipers do nothing again, hit once but no wounds. Storm raven unloads on some hive guard but only manages to kill 1. Death company blow away 2 of the stealers, only the broodlord remains. Remaining marines all fail to get a 6 to hit the flyrant. Dev squad also fail to get any 6's. Flamer team slaughter some gaunts in the nid backfield next to objective 2.<br />
<br />
DC charge the broodlord with their jump packs. But it makes its saves from 2 hammer attacks that land. It hits back killing 1, DC then land their blows without even needing the power fist to strike.<br />
<br />
<b>Tyranids Turn 3</b><br />
<br />
Trygon arrives, landing in the middle.<br />
<br />
Tyrant lands, its marine munching time. Some nid shuffling goes on.<br />
<br />
Shooting tyrant does nothing, tyrannofex tries to shoot down the raven but fails, one hive guard squad blows away the death company. Other hive guard try their luck also against the raven, taking 2 hull points off it, that was close! Gaunts in the corner unleash on the small flamer squad kill 3 of them, who ever said gaunt shooting was rubbish eh! they also take out the flamer.<br />
<br />
One squad of them also charges the marines, their overwatch doing nothing, combat the marines loose by 1, doing no wounds to the gaunts and taking 1 themselves. The fall back.<br />
<br />
Tyrant charges the marines, overwatch does nothing, tyrant challenges the power fist sarg to get it out of the way. Tyrant fails to hit on its hammer of wrath attack and gets 2 wounds in killing the sarg, 1 FNP saved but not the other.<br />
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<br />
<b>Blood Angels Turn 3</b><br />
<br />
Raven swoops down and unleashes its cargo, terminators and dreadnought jump out, dread going for the trygon, librarian for the hive guard squad nearby and the terminators for the tervigon. Devs blow away a hive guard and put a wound on another. Snipers take a wound off the trygon. Lone marine moves away from the gaunts chasing him. Storm Raven shoots the hive guard squad that the devs shot, finishing them off wiping out the squad.<br />
<br />
Combat with the librarian (who successfully cast precognition even with shadow in the warp), overwatch misses and he goes in. Librarian kills a hive guard and wins combat.<br />
<br />
Terminators then, tervigon shoot overwatch of its stinger salvo but fails to wound. Terminators go in and the lightning claws rip up the tervigon, it goes bang to some seriously lucky 6's (takes 4 gaunts with it when it blows).<br />
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<div style="text-align: center;">
<i>This is how you roll 6's :)</i></div>
<br />
Dreadnought time, the trygon uses smash and scores a pen, but only rolls a stunned result (which it ignores for being a DC dread). Dread hits a few times and after all the dust has settled and blood claws finished slashing the Trygon is down to 2 wounds. In the tyrant battle he challenges the priest who decides not to fight. Tyrant kills 1 marine and they stay fighting doing nothing back.<br />
<br />
<b>Tyranids turn 4</b><br />
<br />
Gaunts fail their synapse and bail into cover, so does the lone hormagaunt, lucky for him he is now out of los of the devastators however not close enough to the objective. Tyrannofex shoots the storm raven and blows it yet again, no hits, I have no luck with this thing, be better off hitting it! Gaunts do the unthinkable and kill a TH/SS terminator. Hive guard turn their attention to the last marine, he needs to die so he wont claim the objective, he goes down hard taking 2 missiles to the face.<br />
<br />
Onto combat, Tyrant kills 3 marines leaving just the priest who continue fighting. Trygon gets 3 smashes in, scoring 2 pens and a glance, the pens do nothing but the dread is out of hull points, its dead and wrecked. Librarian hits the hive guard but fails to wound, it does nothing back.<br />
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<br />
<b>Blood Angels turn 4</b><br />
<br />
Storm raven moves to claim objective #3. Terminators engage the weaker of the 2 gaunt squads on the nid objective, overwatch does nothing and they go in lightning claws slaughtering them all. Storm raven moves to claim objective #2. Devs shoot the trygon and blow it away leaving their objective free. Tyrant kills the priest and the librarian finishes off the hive guard.<br />
<br />
<b>Tyranids Turn 5</b><br />
<br />
Hive Tyrant flies over the devs, vector striking on the way and causing 3 deaths. It then kills 2 more with smite finishing the squad. Gaunts shoot at the terminators attacking their objective, but saves are made. Hive guard unleash a volley of fire at the librarian, the hit rolls are awful though and only 1 gets to wound, librarian however rolls a 1 for his armour save and would be instant death killed however the librarian gets re-rolls on armour saves from precognition (which is awesome).<br />
<br />
Tryannofex tries his luck, gets a wound on the librarian but its saved, he follows up with a charge onto the librarian who is standing in the way of the objective. Librarian gets 2 hits but no wounds. Tryannofex gets 1 hit and 1 wound but it's saved, yeah this combat is going on forever.<br />
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<i>Sadly I did not get any pictures of the end part of the game so here's a nice one from earlier</i></div>
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<b>Blood Angels Turn 5</b><br />
<br />
Terminators charge the gaunts, overwatch does nothing to them as no shots hit. Lightning claws strike getting 6 kills, gaunts hit back doing nothing, thunderhammer strikes and does a further kill. Gaunts are not fearless any longer though and run from combat towards their board edge but not quite off it. The libby/fex battle for the ages ends in yet another draw with no wounds taken.<br />
<br />
Storm raven shoots the tyrant getting 1 wound but it makes its dodge save.<br />
<br />
<b style="color: red;">Game ends.</b><br />
<br />
<br />
Victory points totals -<br />
<br />
<b>Tyranids:</b><br />
First Blood 1<br />
Objectives 0<br />
Heavy support killed1<br />
Linebreaker 1<br />
Slay the warlord 0<br />
<br />
<b>Blood Angels:</b><br />
First Blood 0<br />
Objectives 3<br />
<br />
Heavy support killed 1<br />
Linebreaker 1<br />
Slay the warlord 0<br />
<br />
Total Nids 3 vs BA 5 - Blood Angels Victory.<br />
<br />
<b>So in conclusion. </b><br />
<br />
A very bloody fight, looked bad for the blood angels about mid game I thought they were getting tabled but re-enforcements managed to do the job and pull back the game. In hindsight nids should have just killed off the storm raven which got an objective in the end instead of the lone marine. If the tyrannofex had blown it up like it should have, it wouldn't have been an issue, clearly I think nids were the better side here by far and should it have gone to turn 6, I believe the tyrant would have blown up the storm raven resulting in a 4-2 win.<br />
<br />
I learned a lot from this game, as my first try at 6th edition I made a bucket load of mistakes, the DC dread should never have charged the trygon, it should have gone through the building and ripped up the gaunts. Nids wise even more mistakes were made. I completely forgot the new rule for this mission that heavy suppose could claim objectives. The trygon and tyrannofex being hard to kill should have been camping on them or since they were also victory points, should have been targeting them more, concentrating on killing the troops was a 5th ed tactic that didn't apply here as much.<br />
<br />
Overall I'm liking 6th, theres some fun new things, the missions I like a lot, loads of ways to score points now all which seem weighted accurately against each other. Obviously there will be some armies with loads of easy to kill squads and generals that give up easy points but hopefully those armies will have other tools to grab the different sorts of points on offer.<br />
<br />
<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-87220505704212097262012-07-06T21:05:00.003+01:002012-07-06T22:32:51.444+01:00Mars/Baal realm of battle board complete at last!<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAODlpCVAS9zi7pPWOEyknfVxq-y5cmGK6ABtewotZdmMoSL_9MtF0JLOfW51Wp1v2DYQIi-kuLVzT_n2V8_XVyAiaCjM3nibQiNE5E6PgjhuuxxGfJ6PD5DXVHCiaSlzxAbGdUz0sDZM/s1600/mars.jpg" /> About a year ago (time flies it feels like 6 months) I invested in a realm of battle game board, the idea of this board was to paint it red like mars terrain or like Baal the Blood Angels home world. Well one thing led to another and it got put to one side however its now back with a vengeance and I have painted the rest of it finally.</div>
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<a name='more'></a><br />
The initial posts are <a href="http://40kproject.blogspot.co.uk/2011/07/welcome-to-baal-prime-part-2.html" target="_blank">here</a> and <a href="http://40kproject.blogspot.co.uk/2011/07/baal-primemarsred-planet-board-update.html" target="_blank">here</a> if you want to see them. The project may well be one of the longest in history (honestly who take a year to paint a board, I'm so slack its unreal) but now I have a board I can call my own, soon as I get my new house it will have its own area in the spare room inside my man cave.<br />
<br />
So here it is, hope you like, what I feel is a rare thing to see, there really aren't that many red boards out there! Be warned it's picture heavy! <br />
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<i> Bit dark in the room annoyingly but can see it clearer as we go down so hang in there!</i></div>
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<i> A few flash on shots</i></div>
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So there we have it, apologies for it not looking flat, if it's not obvious its laying on my bed as until I move house in a few weeks it doesn't have a home yet. Overall I'm pleased with it, I did consider painting the rocks a different colour, I really just wanted them highlighted though, at least for now.<br />
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Here's some terrain and action shots!<br />
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Now looking forward to get some 6ed games going on it when It's happily in my new man cave!<br />
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<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-14684411146089465612012-07-04T18:47:00.000+01:002012-07-04T18:47:23.954+01:00Blood Angels Lightning Claw Terminator done!<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISFDUrV47MKPYvvib6iPrHWjqgWbIv35rbDLEAtRn7l7gL3c1MZyfPQqMr6gPVyFRTE31SfbsjQpYGsjw4Lp1BTDexWqfwZEGQ5MLW47h1wgd9O2N4YZ7CG138Mv7jAx6gudx1x63oD8/s1600/BAlogo.jpg" /> Just a quick one to post up my lightning claw terminator which I just finished. Most of my time lately has been spent working on my mars/baal terrain board which will be coming soon after a long absence.</div>
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<a name='more'></a>I always liked this model, lightning claws are so damn funky even if they did get nerfed to AP3 :( oh well!<br />
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I'm far from an expert, so feel free to let me know what you think, your helpful comments can only help to improve my painting! Complete board coming soon to follow!</div>
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<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-84072128101772809892012-07-01T20:32:00.003+01:002012-07-01T20:32:54.593+01:00Fist Bump Time? Choosing Allies for my Blood Angels<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISFDUrV47MKPYvvib6iPrHWjqgWbIv35rbDLEAtRn7l7gL3c1MZyfPQqMr6gPVyFRTE31SfbsjQpYGsjw4Lp1BTDexWqfwZEGQ5MLW47h1wgd9O2N4YZ7CG138Mv7jAx6gudx1x63oD8/s1600/BAlogo.jpg" /> Let's have a little chat about allies shall we. Clearly one of the top 5 new huge rules of 6th edition along with fliers and rulebook psy powers, allies has epic potential to break the game but also make it loads of fun at the same time depending on who you play and what they take.</div>
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<a name='more'></a>Now as a nid player, allies suck, if I ever play nids again, I'll be banning allies against me! I just dont think they are fair to use them against an army that isnt allowed any at all for what is purely fluff reasons. Especially when they cant even ally with themselves to make up for it! (extra elite slots would make all the difference to most nid lists).<br />
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However Tyranids are not the main aspect of this post, Blood Angels are. When 6th hit, I settled on them as my primary 6th ed army for at least the first few games at which point the question hit, what ally if any shall I take in games where people are using them?</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbU9w73NbVKgf7v6Ouoip9UAcOh5haEnf3KXJNQmf3FWNELWMLjO-2P03Bbg_moLxRXnTtTdjA8QllTyYfyVTr8rrwdNFw2QF-fP97qJobHLJN0fx_Q8X7ndqgMK2GCHAfBNH9loum8SU/s1600/40kImperialGuard01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbU9w73NbVKgf7v6Ouoip9UAcOh5haEnf3KXJNQmf3FWNELWMLjO-2P03Bbg_moLxRXnTtTdjA8QllTyYfyVTr8rrwdNFw2QF-fP97qJobHLJN0fx_Q8X7ndqgMK2GCHAfBNH9loum8SU/s320/40kImperialGuard01.jpg" width="320" /></a></div>
<br />The first idea was Imperial Guard, I happen to have a guard army already so that's not an issue, plus they have fliers which as we all know are amazing now and the vendetta is a fantastic vehicle in both value for points, look and feel and competitiveness. To go with the vendetta, simply some plasma vets who are even better now with the change to rapid fire and a Primaris Psyker. <br />
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You may well be thinking, what the hell is a primaris psyker, never seen on before, is that like a member of the psyker battle squad? nope its actually a HQ choice for imperial guard, fairly cheap too at 70 points and the idea of taking one is simply to get access to those lovely cheesy new rulebook powers.<br />
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<a href="http://images.wikia.com/warhammer40k/images/e/e5/Space_Wolves_Livery.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="248" src="http://images.wikia.com/warhammer40k/images/e/e5/Space_Wolves_Livery.jpg" width="320" /></a></div>
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So, let's put them to one side for now and see what else is available, multiple flavours of marine of course but what's the point in allying marines with marines, so smurfs are off the table. However what is a good strong possibility for a Blood Angels mech list is space wolves. Space wolves I like certain aspects of, mainly their thunderwolf cavalry. So what do we go for here, surely it picks its self? well yes, it does. Space wolves get 2 HQ per HQ choice so that's either 2 rune priests for psychic nonsense OR a priest and a wolf lord to go with some thuderwolves. This I like, very much.<br />
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Troops are troops and wolves have some of the best out there, so just take yourself a nice grey hunter squad with even a terminator wolf guard in there for some standing at the front taking the wounds style action! you could even throw in some long fangs if you wanted to, why bother with generic devastators in a Blood Angel list when you can have the best devastators in the game!<br />
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Finally and I think the best option here, Necrons. Desperate allies so don't get too close however necrons took some serious boosts in 5th edition, but they were still seen as not as good as grey knights or space wolves. This has all changed now however, Necrons are looking like the kings of 6th edition.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpUvAe6OyidSw0uGSu3IyohlJTW8r6ocbNkmM73vWfj13Um6GMrFnCaRLd8NLwyEHZE01BNm6mG9gw9D9jsVQ_bAx5ss6PI2xhgIIxKSWbzm5LhSMNfJnKnWjJuaFwjr9GO9YjKt6bv6o/s1600/163734_md-Blood+Angels%252C+Brofist%252C+Fist+Bump%252C+Fistbump%252C+Humor%252C+Necrons.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpUvAe6OyidSw0uGSu3IyohlJTW8r6ocbNkmM73vWfj13Um6GMrFnCaRLd8NLwyEHZE01BNm6mG9gw9D9jsVQ_bAx5ss6PI2xhgIIxKSWbzm5LhSMNfJnKnWjJuaFwjr9GO9YjKt6bv6o/s400/163734_md-Blood+Angels%252C+Brofist%252C+Fist+Bump%252C+Fistbump%252C+Humor%252C+Necrons.jpg" width="400" /></a></div>
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Necrons are amazing, their Catacomb command barge now as a chariot can actually charge units, yes that's right, a vehicle can make charges, what does it think it is a dreadnought or something? Fly over, do s7 + 2d6 pen swoop attacks, land the other side then charge either the vehicle to finish it off or the units that came out. <br />
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What else, well Troops are also an auto pick, immortals with Gauss are also great now, you can abuse the new rapid fire rules while also glancing vehicles into oblivion. This brings me to their delivery method and what is now the best vehicle in the game, the night scythe. What was before an average not often used skimmer, its now a flier which due to a cheeky little update in the FAQ can drop off its troops after flying 24" without any penalty. Simply fantastic.<br />
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This is all you really need to take, though it can't hurt to look at the other stand out units if you have points spare, a cheeky annihilation barge is a fantastic source of firepower for a low points cost, or why not compliment your blood angels assault squads and death company (which are also great now) with some wraiths. Wraiths took the upgrade that 6th gave to jump infantry and added it to their own brand of super cheesy fantastic units so hey take some along.<br />
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So there we have it, plenty of choice available, what will you be taking as your allies?<br />
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<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-77947147512035141582012-06-30T12:32:00.000+01:002012-06-30T14:04:32.183+01:006th + FAQ's are out, My thoughts on the Blood Angels<div class="separator" style="clear: both; text-align: center;">
<img border="0" height="96" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGsfneYqeNzKqmiTVZcd7tPtwRWfJVufgBD1hQ3IU86QDbm5oyntFh3ZlEu81Iuz4gxV1le6cHU1hw25voatLl2Cy-mIpGz0QT79wxXpurIUktmYai1eVncWqBZebi3ApuT05TbDdTGNQ/s320/40k.jpg" width="320" /></div>
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So 6th has officially hit and so have the FAQ's. To begin with I started with a look at the blood angels codex as its my main army historically.<br />
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<a name='more'></a>To begin with the FAQ then, what are the main changes to codex: Blood Angels<br />
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The first thing I noticed was this which will affect all codex's:<br />
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<i><b>Two Toughness Values</b><br />Where a model has two Toughness values presented on its profile, one of which is presented in brackets, always use the bracketed value. Ignore the other value entirely.</i><br />
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This is pretty massive, as it brings my attention to the rule in the main rulebook (I had not noticed it before)that now, instant death is on the modifier version not the standard version, meaning things like bikes are now LOADS better.<br />
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<i><b>Page 23 – The Red Thirst.</b><br />Add “Independent Characters that have succumbed to the Red Thirst can only join the Death Company, and units that have also succumbed to the Red Thirst.”</i><br />
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Bit of a nerf here, but not major, be annoying if you suddenly have to leave the squad you arrive with because you fail a red thirst test, I guess I will now have to actually remember to take the test in the first place.<br />
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EDIT: So it turns out, none of them even have this! BA IC's have all mastered the red thirst so none are affected, which begs the point, why the hell is this amendment even in there?? <br />
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<i><b>Page 38 – Stormraven Gunships, Skies of Blood.</b><br />Change the first sentence to read: “If the Stormraven has moved more than 6", passengers can still disembark, but they must do so as follows.”</i><br />
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Is pretty awesome, this as far as I can tell and correct me if im wrong but essentially means that you can do the deploy while flying/zooming along, so take a squad of death company in jump packs in the storm raven and then leap out mid flight, fantastic stuff.<br />
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<a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m990091a_99060101454_BALemartes1_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m990091a_99060101454_BALemartes1_873x627.jpg" width="320" /></a></div>
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<i><b>Page 43 – Lemartes, Guardian of the Lost, the Blood Crozius.</b><br />Change last sentence to: “The Blood Crozius is a master-crafted power maul.”</i><br />
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A rule for all chaplains really, power mauls now grant +2 strength, this is pretty huge as these items are also only ap4, so on one hand their power weapon status got completely nerfed however they are like ork choppaz meaning chaplains are s6 normally, 7 on the charge and wait for it, lemartes when he goes nuts is now s8 which aint too shabby.<br />
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<i><b>Page 48 – Sanguinary Priests, Blood Chalice.</b><br />Change first sentence to: “All friendly units chosen from Codex: Blood Angels within 6" are subject to the Furious Charge and Feel No Pain special rules”.</i><br />
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This is pretty big also, means that along with the furious charge nerf and FNP breaking even, that it doesnt affect allies which lets face it was one of the main funky cheese combos available for taking allies in the first place. Oh well I don't blame them for this.<br />
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So that's about it, not much else in there, I have to say I'm disappointed they did nothing with the Glaive Encarmine, a weapon I feel should have been given a boost in some way, no other 2 handed weapons (relic blades for example) grant no other bonuses to strength for example like the glaive does. On top of that it was hit with the ap3 de-buff like most other power weapons which brings me onto sanguinary guard as a whole.<br />
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<a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m990179a_99120101085_BASanguinaryGuard3_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m990179a_99120101085_BASanguinaryGuard3_873x627.jpg" width="320" /></a></div>
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<i> Probably worth noting that the power axe they can carry, is not actually legal wargear now since they have their own rules (+1s but strike at I1) so may well be if you took this weapon on your Sanguinary guard squad then because its not actually wargear they can purchase its not allowed for exact model representation.</i></div>
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Many people saw the power weapon nerf as a good reason to take things with 2+ armour, certainly I myself started painting up some terminators as I think they will be better now however where sanguinary guard have got better due to this change, I still don't think they are viable as a unit that is as competitive as it should be/or as others are. This being mainly still due to their melee weapons and lack of invulnerable save. On the plus side however, you can now take armour saves against dangerous terrain tests, meaning wandering into cover for protection is a viable option against this flaw.<br />
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<a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m990143a_99120101084_BADeathCompany2_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m990143a_99120101084_BADeathCompany2_873x627.jpg" width="320" /></a></div>
What does clearly shine now however is the death company, with rage being amazingly good now, the death company as many have already noticed are fantastic, especially when given jump packs and invited to utterly destroy things under a weight of 5 attacks on the charge with an additional attack from the impact hit style ability.<br />
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I for one will be pimping some of these fellows in my lists and while Lemartes is still a 50/50 choice that I'm undecided on, a small death company is certainly a solid choice to compliment any Blood Angels force now.<br />
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The last thing I wanted to look at is the vindicator, which I believe now now got loads better with the boost to blast weapons. If you are unaware a hit to a vehicle no longer needs to land the small circle in the middle to get the full effect of the weapon, as such even a scatter can still cause some quality mayhem. Being a fast vehicle it can still move 12" and shoot its weapon as well where the normal vindicators can only go 6" since 12" for them means snap weapons only and blast weapons are not snapable.<br />
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So now is the time to hit notepad and write up some lists then dash to your nearest table and try these things out, will death company simply be a good unit on paper? in reality proving to be rubbish? or will they be the amazing killers the internet thinks they now are, perhaps I was completely wrong about sanguinary guard and they are now the best unit in the galaxy! feel free to post your feelings on them here and let me know what you think!<br />
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<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-82438869448069420582012-06-28T23:06:00.000+01:002012-06-28T23:06:10.734+01:00The Mystery of the 6th edition magic table<div class="separator" style="clear: both; text-align: center;">
<img border="0" height="96" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGsfneYqeNzKqmiTVZcd7tPtwRWfJVufgBD1hQ3IU86QDbm5oyntFh3ZlEu81Iuz4gxV1le6cHU1hw25voatLl2Cy-mIpGz0QT79wxXpurIUktmYai1eVncWqBZebi3ApuT05TbDdTGNQ/s320/40k.jpg" width="320" /></div>
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So like many many others I got my hands on a copy of the 6th ed rulebook and had a good look through it, checked out the amazing psychic powers which are all pretty much amazing and utterly over powered. One thing confused me however...<br />
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<a name='more'></a>What you may ask, well when the rumors came out they showed this image from white dwarf -<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE4rGYkhpy3f6LyCH5qVM4rBVH1-ZhikQqTCLYALyH5zY18Rx45D34p7npIyKYE2OFNQwzh3FLu9FAGw10kbL8cxU7kCRGBYhpA6mHdWphRK8vWKYCVXGoXy7ft-JiEwBGfWHjrPbjHKc/s1600/book3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE4rGYkhpy3f6LyCH5qVM4rBVH1-ZhikQqTCLYALyH5zY18Rx45D34p7npIyKYE2OFNQwzh3FLu9FAGw10kbL8cxU7kCRGBYhpA6mHdWphRK8vWKYCVXGoXy7ft-JiEwBGfWHjrPbjHKc/s320/book3.jpg" width="232" /></a></div>
Which basically shows the new magic table and which races can take which powers. Now after a good look through the rulebook for this table I could not find the damn thing anywhere, it does indeed appear that this critical chart is not actually in the main rulebook. Epic fail games workshop, epic fail.<br />
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Then I found it....where this chart actually comes from is a small leaflet inside the magic cards set box, so basically if you want to know which races can use each power, you need to buy that magic cards set, which lets face it is pretty shocking. So, for all of you that want a complete rule set, don't forget to grab those magic cards....<br />
<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-78845680092323832372012-06-26T00:16:00.004+01:002012-06-26T08:51:58.900+01:00Blood Angels Terminator Librarian Conversion Done!<div style="text-align: left;">
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISFDUrV47MKPYvvib6iPrHWjqgWbIv35rbDLEAtRn7l7gL3c1MZyfPQqMr6gPVyFRTE31SfbsjQpYGsjw4Lp1BTDexWqfwZEGQ5MLW47h1wgd9O2N4YZ7CG138Mv7jAx6gudx1x63oD8/s1600/BAlogo.jpg" /> I built this model quite a while ago however never got around to building it. The model itself was built in honor of a terminator librarian's heroic performance in a game against grey knights and after I enjoyed putting together a jump pack version in the same style (grey knights troop pack mixed with death company pack).</div>
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<a name='more'></a>This model was done in the same way, grey knights terminator pack mixed with some regular terminator bits, death company bits and a forge world Blood Angels shoulder pad.<br />
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Here's the initial conversion:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9CBq9c2UAR0YeiSfjw5A7XhujYF2_VR-NhQm9e4NDAnuAInlxPv2hQDDb7OmZPkhbX9LEcHCf4zMomgPt3ZLSzsDeD9-fx65wGYUZgB6RsQh_jY7GgdQ_etIFv2MESzR9qY1MjIitGqE/s1600/P1000376.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9CBq9c2UAR0YeiSfjw5A7XhujYF2_VR-NhQm9e4NDAnuAInlxPv2hQDDb7OmZPkhbX9LEcHCf4zMomgPt3ZLSzsDeD9-fx65wGYUZgB6RsQh_jY7GgdQ_etIFv2MESzR9qY1MjIitGqE/s400/P1000376.JPG" width="362" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhySeCBuzI39niW_G7HtjRd53oLZRqfeMLpfAu-Ho1eskqos6nQx834vPg_pNCY-Zzk5OgDVwEsNxzwY3fzKhikFHOSVkIPQwM70jtrAbeDPrbQDO_A_VfBxKskZ59o-pHyRroQEHfulXM/s1600/P1000379.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhySeCBuzI39niW_G7HtjRd53oLZRqfeMLpfAu-Ho1eskqos6nQx834vPg_pNCY-Zzk5OgDVwEsNxzwY3fzKhikFHOSVkIPQwM70jtrAbeDPrbQDO_A_VfBxKskZ59o-pHyRroQEHfulXM/s400/P1000379.JPG" width="300" /> </a></div>
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And the final result! - </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh31yaclYO8FiC5yBww3ZrCcwpANJuRS6KlnMk_42ReJ9pt_9dHFSsSLbUfycuVYuENNXwdHlPmu6KlHXQn5-XreOwfIrHO4YvJ3_tdhSAOa9RFm3_y9bCOGJ3FEn3qzMEyXOxHSsYyOlM/s1600/P1010178.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh31yaclYO8FiC5yBww3ZrCcwpANJuRS6KlnMk_42ReJ9pt_9dHFSsSLbUfycuVYuENNXwdHlPmu6KlHXQn5-XreOwfIrHO4YvJ3_tdhSAOa9RFm3_y9bCOGJ3FEn3qzMEyXOxHSsYyOlM/s400/P1010178.JPG" width="306" /></a></div>
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And well it wouldn't be the same without the obligatory action shot, what else would a termie librarian be seen fighting but stealers?? comments are welcome, let me know what you think!</div>
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EDIT: I'm told that the highlights may be far too different in colour to the main body and as such need a darker shade, so I may well re-paint them once I get an 'in the middle' blue sorted, well this is what feedback is for eh!. </div>
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<br /></div>Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-85353000334132973672012-06-24T19:53:00.002+01:002012-06-24T19:54:07.084+01:00Hobby: Blood Angels Terminator re-done<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISFDUrV47MKPYvvib6iPrHWjqgWbIv35rbDLEAtRn7l7gL3c1MZyfPQqMr6gPVyFRTE31SfbsjQpYGsjw4Lp1BTDexWqfwZEGQ5MLW47h1wgd9O2N4YZ7CG138Mv7jAx6gudx1x63oD8/s1600/BAlogo.jpg" /> So last time I brought you my new blood angels scheme with a painted jump pack marine, now its the turn of a terminator to take a touching up and re-basing....</div>
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In a sea of posts lately about 6th edition, its easy to get swept up in the excitement. I'm certainly not immune to this and have been keeping tabs regularly on sites like <a href="http://natfka.blogspot.co.uk/" target="_blank">Faeit 212</a> which in my humble opinion is by far the best rumours site on the Internet both for accuracy and consistency to get in there first with the rumours and news before anyone else.</div>
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What these rumours have done is pushed me away from generic marines for a while and move onto some terminators, a unit which with the rumoured power weapon nerf to ap3 (for many of them) should give them a bit more resilience especially when stuck in a storm raven, new and improved with fantastic new flier rules.</div>
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This model is of course a re-paint, it was initially done to a basic standard a long while ago, as regular readers may recall. So to being with this is the old model - </div>
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To begin with I took a look at my most recent blood angels models, they had a fair bit more highlighting, so I figured I would start there, over most of the model, highlights were made a bit more dramatic and clear. After that I moved onto the hammer, the other part which I was not overly keen on as it looks too block silver, however not wanting to go too far I simply gave it a glow to match the storm shield, once which I really like, it says, yep this is the glow of a 3++.</div>
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So these are the pics of the new terminator, let me know what you think.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2MkeBT5_KhuXZ2EvjWP1IUU0CNNDzU3o4Km9y_FM4iPcNYsO9mmMekxumceqpG9M8llOPzQFpG_N1uXGvjL9Ie7kDWij_xIT0Mfsa8msPltjCzhPbUlyDMsYNxFl-8IWcPT3j93KYoc0/s1600/P1010170.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="340" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2MkeBT5_KhuXZ2EvjWP1IUU0CNNDzU3o4Km9y_FM4iPcNYsO9mmMekxumceqpG9M8llOPzQFpG_N1uXGvjL9Ie7kDWij_xIT0Mfsa8msPltjCzhPbUlyDMsYNxFl-8IWcPT3j93KYoc0/s400/P1010170.JPG" width="400" /></a></div>
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And to finish up, what hobby post would be complete without the obligatory action shot! <br />
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Whats next? who knows maybe I'll finish the terminator squad or my storm raven or maybe even the librarian to go with them afterall they sound like they will be the kings of 6th edition!</div>Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-27198302447178945442012-05-31T09:26:00.000+01:002012-05-31T09:26:37.209+01:00Hobby: Blood Angels Re-basing!<div style="text-align: left;">
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiISFDUrV47MKPYvvib6iPrHWjqgWbIv35rbDLEAtRn7l7gL3c1MZyfPQqMr6gPVyFRTE31SfbsjQpYGsjw4Lp1BTDexWqfwZEGQ5MLW47h1wgd9O2N4YZ7CG138Mv7jAx6gudx1x63oD8/s1600/BAlogo.jpg" /> Some of you may recall following the release of the new texture base
paints I started a re-base of my armies that have been painted, dark
eldar and space wolves take the snow bases, nids take the mud bases and
its now time to find a base for my blood angels.</div>
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<a name='more'></a>First job was to find the right base colour, red would have matched my blood angels board, but sadly red with red looks silly, so whats left, grey (astrogranite), grass (lustrian undergrowth) or sand (Armageddon dust). Since I already had the models based with a sand, I figured the dust one would be too much like that, so ruled it out. Next up with the grass paint, sadly when tested on a skeleton it just looked way too bland, plus its grass, its not like you can add static grass, that would look silly.<br />
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My last hope was the granite road looking paint, well grey kinda goes alright with red, plus a black rim on that would go even better, so I settled with that, here are the results - </div>
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Here is a comparison shot of the old versus the new, the new one is more bland for sure but I do think it looks better, if for no other reason than I hate the old sand and grass bases!<br />
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Now I have the immense task of re-basing all the models I have done so far, stripping the sand from the old ones and applying the new gray road/moon basing. In the meantime I'll leave you with some marines about to get eaten, enjoy!<br />
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<i>Last stand of the Blood Angels</i></div>
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<br /></div>Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-4427486091172890222012-05-24T14:15:00.000+01:002012-05-24T14:32:13.958+01:00New fliers rules/unit breakdown<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: "Times New Roman","serif"; font-size: 12pt;">We have all seen the new pictures,
if you haven’t then what rock have you been hiding under lately they are
everywhere! But we don’t seem to have had anyone posting scans of the rules yet
for said fliers, are there any new flier rules? And are the new ships cheesier
than a grey knight army painted yellow? These are questions that I wanted
answering anyway and it just so happens I now have my hands on the white dwarf.</span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12pt;">First of all let's get the obligatory
pictures out of the way, just on the off chance you've not seen them - </span></div>
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Starting with the Necron flier (which I flipped for you, because I'm nice like that, many other blogs for some reason are leaving it on its side as the original image is which drives me nuts!) Which is clearly just a rip off of a Cylon fighter from the newer Battlestar Galactica series, no complaints about that though I really like the model and if i did Necrons I would have at least 1 for certain.<br />
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The Necron flier rules are nothing new and are detailed fully in their codex so I wont go into them here, its cheaper I believe than a ghost ark and favored by many Necron players for this reason, most probably not playing it just due to the lack of a model so expect to see some of these around!<br />
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Onto the best of the bunch the new Ork flier which I love, I'm getting one for sure, just because its funky. The choices are Blitza-Bomber, Dakkajet and Burna-bommer.<br />
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The actual rules for these are as follows -<br />
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<b>Dakkajet </b>- 110<br />
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<i>Fast skimmer, BS2, FSR-10</i><br />
<i>Aerial Assault - (cruising speed can still fire all weapons)</i><br />
<i>+1 BS when shooting Artillery, beats, bikes, cavalry, infantry, MC's and vehicles that arent skimmers. Shots also cause pinning.</i><br />
<i>Supersonic - can move 36" flat out.</i><br />
<i>Waagh - when shooting during a waagh, the plane can shoot its guns twice.</i><br />
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<i>Wargear - 2 twin linked supashooters (s6 ap4, assault3) </i><br />
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<i>It can take an upgrade to allow it to also get +1 BS to skimmers and jet bikes for 10 points.</i><br />
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So the funky ork fighter jet, Have to say I'm not impressed really, armour 10 its going to get blown up pretty quickly though and the s6 gun, though twin linked and most of the time BS3 firing 6 shots a turn is decent for some anti unit fire. So what would you use this against, s6 really is too low for the majority of vehicles so its without a doubt meant for killing units, put some hurt on a marine squad and hope for a few failed saves? surely a waste for its hefty points price tag.<br />
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Which pretty much leaves it shooting at xenos, this plane in my opinion is a xeno killer. S6 is lovely for instakilling some scarabs or even just one shotting some necron warriors, will make dark eldar hurt obviously (both units and vehicles alike) but then so does everything. Nid monsters it should shave a few wounds off of each turn.<br />
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<b>Blitza-Bomber - 135</b><br />
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<i>Fast skimmer, BS2, FSR-10</i><br />
<i>Aerial Assault - (cruising speed can still fire all weapons)</i><br />
<i>Waagh - when shooting during a waagh, the plane can shoot its guns twice.</i><br />
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<i>This unit has some crazy shooting rules, its basic wargear looks decent at first, it has the supa shooter that the fighter has but only 1 of them, but thats a tacked on weapon, its main item is the boom bomb which to you have to fly in the movement phase (not flat out either) to 1" of your target unit then roll 2d6 and find out what happens next.</i><br />
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<i>The weapon itself is strength 7 with 2d6 pen, so that's not bad however its method of deployment in my opinion is awful.</i><br />
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<i>2 - bomb (which is small blast) scatters 2d6 then explodes but at the increased strength of s9 ap2 (sounds good but whats the odd of rolling double 1 then another double thats low enough to still hit your target with a small blast?</i><br />
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<i>3-4 you blow yourself up at s9 ap2, which is a tad lame.</i><br />
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<i>5-9 goes off as normal with d6 scatter</i><br />
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<i>10-12 lands with no scatter plus some other rules regarding being able to shoot your supa shoota at the unit as well</i><br />
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<i>Note all this is done in the movement phase not shooting so you can still shoot after.</i><br />
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I did like some of the rules for the jet but as with most ork things it's just too random, plus with only av10 all round, that ork plane is going boom as soon as someone else see's it. Dark eldar only get away with having av10 vehicles by spamming them, the cost of these ork planes is way too high to spam them effectively.<br />
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<b>Burna-bommer - 125</b><br />
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Finally the burna bommer, which in a nutshell is the exact same as the other planes stat wise and special rules, the only difference being it has some s5 large blast 1 use missiles, you know the drill, its your typical anti swarm anti ork weapon.<br />
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<b>Orky Conclusion</b>: <br />
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What orks needed more than anything really was some anti tank, they have everything else they need, but all ork anti tank currently is either getting a nob with a power fist into combat and hoping to get a 6 to hit, or lootaz which though good, aren't exactly long fangs good in a world full of tanks. None of these vehicles fill that void well enough for the points, they are all way too many points for what you get out of them.<br />
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Marine time and lastly we have the new Stormtallon gunship, most of the internet hates it with a passion, I though quite like it the more i look at it, its very marine, just like the storm raven which i liked as well.<br />
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<b>The Stormtallon</b> is 130 points for a fast skimmer that's av 11 all round, which really in my opinion isnt as good as a land speeder. The ship can upgrade its side guns (HB's to begin with) and can upgrade to twin linked lascannons, a typhoon or a new gun called the skyhammer (s7 heavy 3). You have to keep the assault cannon.<br />
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It has various special rules, an escort rule that lets it come in along with another non deep striking unit, its supersonic and has aerial assault too. Its last rule is stand and shoot, become a regular skimmer for a turn and become bs5, not too shabby really.<br />
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So what is the stormtallon for, well you can leave it at its 130 points variant and use it to kill troops /heavy infantry with some heavy bolter/assault cannon action or simply purchase your choice of either of the heavy weapons and go tank hunting.<br />
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The lascannon option isn't bad, bs5 and twin linked so its essentially NOT going to miss baring the worst luck on earth. I prefer the Typhoon though, weighing in at 155 points you get 2 Missile shots, at bs5 when hovering so should be hitting most of the time. The sky hammer i don't really like, it's just an extra shot autocannon and for the same cost of the missile launcher I'm happy to lose 1 shot in exchange for +1 strength and the frag option.<br />
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End of the day I think the stormtallon is too pricey purely because its av11, it has too many guns on it, its going to get blown up hard and fast, all people will do with this ship is put it in reserve, hope when it comes on its shooting makes its points back and then watch as it gets removed from the board.<br />
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That's it folks, any questions let me know, so what is your opinion of the new fliers? I say fliers, I mean fast skimmers of course. The only hope for these new ships I think is that in 6th, skimmer oval base units will have some kind of extra special rule to help them not instant die all the time.<br />
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Will I buy these models, well I really want the ork plane, purely because of how awesome it looks, the marine one, not so much, firstly because its codex space marines only (though it doesn't technically say that, it says adeptus astartes followers) its pretty much implied that other armies cant take it and since I play blood angels, I don't recon I'm going to be getting it.<br />
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<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-71755663623346759742012-05-15T11:16:00.001+01:002012-05-15T11:16:11.002+01:00Tyranid Tervigon Complete!<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiG0T6HhDcSnHrnDrRP9wTar6w-468TcBD_yHPxSjkPWdtNfDeT4aQ_iRzfGEcGVbv87Ae1L-2C5D_or8eyhXx1DUA4bANBE6LNKMraI1EHlOWVOmA2x-l6G6k2MR3tXbLcmOPUZBOCws/s1600/TyranidLogo.jpg" /> Painting has gone crazy lately, a mate said to me I should rename the blog to the nid project because yes it's yet another finished nid model! This time it's the big daddy of them all, the huge new Tervigon! A Gigantic monster, many were shocked at just how big it was when it came out, certainly the first time I put it on the table next to the carnifex model my mate used to use as a tervigon, there was a significant size different.</div>
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<a name='more'></a>Along with that came one hell of a big painting job with loads of surface area to cover with paint, definitely not fun to do I can tell you, though a very nice feeling of accomplishment when I applied the grass to the base and it was all done.<br />
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So here we have it, hope you like the first Tervigon of Hive fleet Kraken!</div>
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But wait! There's more!! Yep its a bonus gargoyle, painted this ages ago but only just got around to adding the finishing touches and finish it off, is now joins the swarm!<br />
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Stay tuned for more, sadly the next bunch is probably troops, the depressing bit has arrived, the swarm of gaunts, hormagaunts and stealers, boo! and with Diablo 3 finally out, could be slow going!Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-61755489030332081062012-05-13T18:14:00.000+01:002012-05-13T18:14:54.170+01:00Tyranid Hive Tyrant Complete!<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOItk1vWuoDn_hOME_g-Cl-cy35b4rgqETLL0xku56iWJEoLHEaoF9WOQtdYCvNz7mxLdBRpjCA0Ehf72jGrJ58A9RbTZUt18jqInWBUX-DR6xlSlUoCZ6FQKCNVfJV0j-j4RU3eIEZmk/s1600/TyranidLogo.jpg" /> Hey folks, today I bring you a continuation from my last post, more painted Tyranid action in the form of the deadly Hive Tyrant.</div>
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<a name='more'></a>You may recall a while back I did a post showing the model built up in a finecast review, well it has been on the painting table for a fair while but I finally got around to finishing it. The model it's self has magnetised arm sockets to allow for weapon biomorph swapping, so far I just have the basic scything tallons/lash whip and bonesword with a set of devourers, however I have already sourced another set of devourers to be done soon for a dakkarant variant.<br />
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So here is a reminder of the mode before painting and now the final thing once done.</div>
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Thanks for checking out my Tyrant, a Tyrant guard is already half painted and be coming soon along with the Tervigon which though more work, shouldn't take too long!</div>
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<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-20386049907474776682012-05-11T22:27:00.000+01:002012-05-11T22:27:56.899+01:00A change of Base scheme for my Tyranids + newly painted models!<div class="separator" style="clear: both; text-align: left;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiG0T6HhDcSnHrnDrRP9wTar6w-468TcBD_yHPxSjkPWdtNfDeT4aQ_iRzfGEcGVbv87Ae1L-2C5D_or8eyhXx1DUA4bANBE6LNKMraI1EHlOWVOmA2x-l6G6k2MR3tXbLcmOPUZBOCws/s1600/TyranidLogo.jpg" /> As you may have seen if you are a regular reader here at the 40k project, I recent change the scheme on the base of my dark eldar models, this is mainly due to the new texture base paints by GW that I love, well now it's the turn of the Tyranids to get their own, as I continue to re-base all my armies away from the basic sand and a bit of grass look they bad before.</div>
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So for my nids it was a tough call on which base to go with, snow was taken, which didn't leave many options, the one problem with the texture paints is there's not much colour variation with them or enough choice (for example I want a dark red one for my blood angels). Here was the old scheme, you may have noticed it before on my previously painted nid models -<br />
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Hive fleet Kraken at its finest. However the bases drove me nuts. So after much consideration I ended up picking the mud coloured one called Stirland Mud. To go with it I got myself some dead grass, you know the stuff, yellow and well, dead looking. Certainly suits a world having the life ravaged out of it by a Tyranid invasion.<br />
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And here is the final thing, what do you think? drab and dark enough to show the ground that would be the battlefield for a mighty swarm? certainly, at least in my opinion a better look that a beach trip which they had before, Tyranid beach holiday is all well and good but the genestealers scare off the local beach babes and the gaunts eat all the ice cream.<br />
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After finishing this, it did give me the drive to do more painting, now orks was bad, that endless tide of grey demanding paint, nids are just as bad, gaunts, stealers, hormagaunts, ugh, so many. However I cracked on with it and here are some pictures of the models I have got finished as well as the rest of the ones I previously had re-based.<br />
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Hive Fleet Kraken </div>
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I have to say, seeing them all together makes it all worthwhile, there's nothing like a painted army even if it's only a small chunk of one! Currently on the painting table and coming next is the Hive Tyrant and Tervigon, 2 big monsters needing a fair bit of painting, wish me luck!<br />
<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-24193593379598922992012-05-02T10:25:00.000+01:002012-05-02T10:25:00.724+01:00Finding a balance between playing and painting?<!--[if gte mso 9]><xml>
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<div class="separator" style="clear: both; text-align: center;">
<img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikYv43ticznAkP_0vuH8HsHjjMzsGqsM-FhXbZYkdTGpQpXoN54FKQrmB7USmo0rtU0ACA1sewQyx_f-5aio4TC5Kx2xO9EmJmp3YgaKi6PxQy7nXz_Bx0hS4V_6psxzbR-FF3-fU0Pl0/s320/firstworld1.JPG" width="320" /></div>
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<span lang="EN-GB" style="mso-ansi-language: EN-GB;"> </span><span lang="EN-GB" style="mso-ansi-language: EN-GB;"> </span>
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<div class="MsoNoSpacing">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">It gets
most war gaming hobbyists from time to time, you either find a new gaming club,
a new group of friends or simply a new army perks your interest but for some
reason you start playing much more games than normal.<span style="mso-spacerun: yes;"> </span>Now I don’t know about you but this really
makes me want to paint my stuff up more than I usually do....</span></div>
<a name='more'></a><br />
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">I would guess a
fair few and perhaps for the majority of players (or at least ones I see online
through various blogs) do already paint their armies however for the slack of
us out there with full time jobs and social lives, it’s often a nightmare of
grey plastic and at best, undercoated models.<span style="mso-spacerun: yes;">
</span>So the question is, how with limited time to ourselves, do we split that
time between actually playing the game and painting up models for the hobby
side of things.</span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">It’s
safe to say there’s no right or wrong answer, what is good for you isn’t necessarily
good for everyone else, with only limited time per week for either, you may say
just do whichever you prefer more and that sadly leads to lots of games with
unpainted stuff. <span style="mso-spacerun: yes;"> </span>What I have found
though is a good balance definitely isn’t always the right way either as you
end up doing the one you like less much more, causing resentment towards your
poor plastic friends.</span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0iFmeTnRgDSAQwvl0ZXk19iRSMvhvzVy2AO7oYAHcmPlRnkS1xqqshnNLJ5XJuV8BlVaNy-daLP8SWdXwTlCFyOsUD9GS8Mkvq7UBE_zdDYxR6N9SetDK81bxn5I3LLjc-POCQ4ciZtc/s1600/213ol8y.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0iFmeTnRgDSAQwvl0ZXk19iRSMvhvzVy2AO7oYAHcmPlRnkS1xqqshnNLJ5XJuV8BlVaNy-daLP8SWdXwTlCFyOsUD9GS8Mkvq7UBE_zdDYxR6N9SetDK81bxn5I3LLjc-POCQ4ciZtc/s320/213ol8y.jpg" width="320" /></a></div>
<div class="MsoNoSpacing" style="text-align: center;">
<span lang="EN-GB"><span style="font-size: x-small;"> </span><i><span style="font-size: x-small;">No one wants to look across the table and see this, grey and unpainted is ugly for sure</span></i></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Another
danger I personally find with having games is it makes me want to play
different armies for more variation in my playing, this in turn ruins my
painting focus completely, so do I want to paint my Nids today?, nah I played with
them last week I wont again for ages so back on the shelf they go, resulting in
not a single fully painted army, just a few models of each.</span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">Honestly
if there was a magic potion you could buy that gave you painting motivation and
focus, I would buy it in a heartbeat.</span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span lang="EN-GB" style="mso-ansi-language: EN-GB;">So how
do you achieve that balance between getting games in and finding time to paint?
Or do you struggle with is as much as I do? If you have the secret please feel
free to share it!</span></div>
<div class="MsoNoSpacing">
<br /></div>Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-84068775254553181722012-04-30T21:22:00.001+01:002012-04-30T21:22:38.183+01:00Fenrisian Wolf Complete!<br />
<img border="0" height="200" src="http://images2.wikia.nocookie.net/__cb20110306035227/warhammer40k/images/3/3c/Space_Wolves_Badge1.png" width="179" />Now, I'm not saying that I'm going to jump on the space wolves bandwagon
however, I can’t help but say how much I love the new wolves and wolf riders
for space wolves. Who's with me... you? good, then follow me to one of the
nicest to paint models I've ever had...<br />
<br />
<br />
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<br />
It's been a while since the new space wolves stuff came out, if you recall
it was around the time the new nids came out which at the time for me eclipsed
the space wolves release. I could see they were nice though I had no
interest in collecting them at the time, fast forward to now and another month
without a new chaos codex leaves me with no new models... I hate no new models,
my addiction can’t cope with it and as such, some wolves were purchased (of
course the 20% discount at my FLGS didn’t help either).<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2250149a_99120101092_FenrisWolvesPack01_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2250149a_99120101092_FenrisWolvesPack01_873x627.jpg" width="320" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;"><i>Games Workshop's official style for the Fenrisian Wolves is the one I went for.</i></span></div>
<div style="text-align: center;">
<br /></div>
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<span style="font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">The kit
itself is extremely basic, they have literally 4 parts, 2 halves to the body
and 2 halves to the head, done. Seriously I've had harder to put together
lego and kinder surprise models. The model once built is actually quite
large, wolves even in their action pose stand huge, even bigger than the dire
wolves in game of thrones, when your wolf is one a terminator base and stands
much higher than a marine, you know it’s one huge wolf.</span><br />
<br />
<span style="font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">To paint the
wolf I went with a basecoat of Necrotic Flesh, provides a nice yellowy/cream
base to start with, also works fine with skeleton bone though. Once this
was done I got out my dry brush and some vermin brown (or whatever it's called
now) then simply prodding it around the back tried to make it like the wolves
above. Before this was dry, I moved onto some watered down calthan brown
though any darker brown should do, this was then put over the top of the vermin
brown and blended with the edges of it to make the 2 colours appear less </span><span style="font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-bidi-theme-font: minor-latin; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">separate</span><span style="font-family: "Calibri","sans-serif"; mso-ascii-theme-font: minor-latin; mso-bidi-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">.</span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVqq808N83mQJ8sgEJh_ksj84EJOwor8R5sESBRUO2WO4JE5A0iS4gue6OmXUvEm8ko2IrhKqkMvuI-c4Kp7yikXS97zb5ftHwuW7HOfwRR-G9LPILCYKZBSPC-lW4NT64Dm-YYHUXdzE/s1600/P1010054.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVqq808N83mQJ8sgEJh_ksj84EJOwor8R5sESBRUO2WO4JE5A0iS4gue6OmXUvEm8ko2IrhKqkMvuI-c4Kp7yikXS97zb5ftHwuW7HOfwRR-G9LPILCYKZBSPC-lW4NT64Dm-YYHUXdzE/s400/P1010054.JPG" width="400" /></a></div>
<br />
<br />
After this the magic kicks in, on went the first wash of Devlan mud all over in every crack. When finished and dry I added some more wash of Badab black to the top fur parts around the back and shoulders + the tail. When that was dry it was drybrush highlight time, out came one of the new paints the Underhive ash which I thought was excellent. The new Drybrush paints go on very well and are loads easier to work with than just standard layer paint.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrnlFfcwN8VEgdFIx0POlY-MpuMYcY9ZsMMOA74TPpJu7TPQ8XtLUcjoKoSqHzXlxpVKVtPVDNVSyPOKgp4Hun6qP4_eN0vbBwPC7Q_Y-LkQMXxRa33S-OSpfsi9UWbrTjU1uOMgDgjRs/s1600/P1010058.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrnlFfcwN8VEgdFIx0POlY-MpuMYcY9ZsMMOA74TPpJu7TPQ8XtLUcjoKoSqHzXlxpVKVtPVDNVSyPOKgp4Hun6qP4_eN0vbBwPC7Q_Y-LkQMXxRa33S-OSpfsi9UWbrTjU1uOMgDgjRs/s400/P1010058.JPG" width="400" /></a></div>
<br />
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<br />
One final wash of mud was put on the fur just to tone down anywhere the dry
brush went on too thick, basic detail was done (eyes nose etc) and then the
base done with the new Mourn Mountain Snow Texture paint. Overall I've
very happy with it, even though it’s a very easy model to paint I do like how
it looks and may even do a couple more plus some Thunderwolves to go with them!<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDeoT-iSmxsl7HK7qqHfkIoM_A0lJ-V1xp7wnmlwFoI6n6ZhsXuy4jQqcBv2me4rTxZIK1JGJESKP-oWwnsvdiSbxXgfgyIkalJasBo93C3Zk2OBxn6_84kyOrqFN51vtt6eQQ5vCazGU/s1600/P1010059.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDeoT-iSmxsl7HK7qqHfkIoM_A0lJ-V1xp7wnmlwFoI6n6ZhsXuy4jQqcBv2me4rTxZIK1JGJESKP-oWwnsvdiSbxXgfgyIkalJasBo93C3Zk2OBxn6_84kyOrqFN51vtt6eQQ5vCazGU/s400/P1010059.JPG" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfoGDNxcbHBGgpHIE6Aa3C6IB8HIHq-N6M5tb9vMhXZzq7UKqPGxjd_3XwwC35wQ-p2eXrCj04HsVmn4qqsNistINEdds6zV68caOqJM46b8w5UJaFSxxDARm6OBEEF7rXOPqaLVaDbgE/s1600/P1010062.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfoGDNxcbHBGgpHIE6Aa3C6IB8HIHq-N6M5tb9vMhXZzq7UKqPGxjd_3XwwC35wQ-p2eXrCj04HsVmn4qqsNistINEdds6zV68caOqJM46b8w5UJaFSxxDARm6OBEEF7rXOPqaLVaDbgE/s400/P1010062.JPG" width="400" /></a></div>
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Thanks for looking!<br />
<br />
<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.comtag:blogger.com,1999:blog-4646089240863513573.post-41052303450780253862012-04-13T07:00:00.000+01:002012-04-13T12:05:08.038+01:00Trying out the new texture paints: A Dark Eldar redesign<div class="separator" style="clear: both; text-align: left;">
<img border="1" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_lBiwmMSL5I0KDMytijr3IScDjY4Jxb2cCWOeT1IjcLxP_zxR_x_h_zXDcqhSZNwVorwdPGgq4G41vCH5C_Dw3ibrOl6nSRdkCgaHUT8SOFdm1j14JIpIxt9wxbu8UewbeRLct4AinGo/s1600/darkeldar.jpg" /> People who visit here regularly may recall not too long ago I started my dark eldar, dark blue in colour with light blue highlights. Well only 1 warrior and venom really got done before I moved onto different projects as always however with the release of the new texture paints, I feel its time the Kabal moved onto a siege of a near by ice planet....</div>
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<a name='more'></a>Again those of you who visit here regularly or recently at least may have noticed my post on the new texture paints (can be found <a href="http://40kproject.blogspot.co.uk/2012/04/new-games-workshop-texture-paints.html" target="_blank">HERE</a>). I quite frankly love them they are awesome, as such I couldn't resit changing my deldar scheme to make future painting of those models easier.<br />
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For comparison here is the old model based with sand and a bit of grass -</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE1ZNYyZRG0KtvNxAHctm0se92FsQ0FXfu2S4bx0O8G1SZcQqIvoiR1KVZIEl1BKMhxDHSz85vCIKxbabdhOc_geP1Kgvga4lHJfN2id8vNU0ZQsprNNrihvY7Xd1KtfzSbYTKvHsIp7c/s1600/P1000223.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="275" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE1ZNYyZRG0KtvNxAHctm0se92FsQ0FXfu2S4bx0O8G1SZcQqIvoiR1KVZIEl1BKMhxDHSz85vCIKxbabdhOc_geP1Kgvga4lHJfN2id8vNU0ZQsprNNrihvY7Xd1KtfzSbYTKvHsIp7c/s320/P1000223.JPG" width="260" /></a> </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSC90lrZy4-S4wNXqWnfjLyfvSamO90brcNQNTHd9OxdEYnmvKqWBzXyE29hFe5lWNBSsaf7QzTvFZZh61hlp66oLnWb6-BjwayJ7SZ5shzZCYoCDR1DQTk3axLZWIhuVkgHlHGEmgUqU/s1600/P1000226.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="275" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSC90lrZy4-S4wNXqWnfjLyfvSamO90brcNQNTHd9OxdEYnmvKqWBzXyE29hFe5lWNBSsaf7QzTvFZZh61hlp66oLnWb6-BjwayJ7SZ5shzZCYoCDR1DQTk3axLZWIhuVkgHlHGEmgUqU/s320/P1000226.JPG" width="260" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSC90lrZy4-S4wNXqWnfjLyfvSamO90brcNQNTHd9OxdEYnmvKqWBzXyE29hFe5lWNBSsaf7QzTvFZZh61hlp66oLnWb6-BjwayJ7SZ5shzZCYoCDR1DQTk3axLZWIhuVkgHlHGEmgUqU/s1600/P1000226.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
The same style essentially that I use on my Blood Angels and Tyranids, however this needs to change as its ugly and just looks like a grassy beach, who would fight on a grassy beach, not many people!<br />
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So I stripped the base completely, a top tip here, just soak it for 10-20 mins in hot but not boiling water and the PVA glue just dissolves and the sand can be rubbed off with ease.<br />
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Painted the base up with Mourn Mountain snow, applied a blue wash and a heavy dry brush of white. This is how it ended up and I apologise in advance for the quality of the photos, I didnt have time to get the light studio out and its mainly just the base we are looking at anyway.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieGBL_rYKqFNXG1hubq6cOyZ-Mv2OHAcFw8gNsrC5UiM89FlH5-iMpg5FzCFVrpkLdLCyudrIDuCwjvMeMrE2y2neb_xb65C_5qAR7JCvxiSxVvUusOpZQLeST9bCI9LfVPdixMLqv0M0/s1600/P1010051.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieGBL_rYKqFNXG1hubq6cOyZ-Mv2OHAcFw8gNsrC5UiM89FlH5-iMpg5FzCFVrpkLdLCyudrIDuCwjvMeMrE2y2neb_xb65C_5qAR7JCvxiSxVvUusOpZQLeST9bCI9LfVPdixMLqv0M0/s400/P1010051.JPG" width="400" /></a></div>
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<i> It's actually not quite this blue so dont let that put you off, the highlight shows more with the eye</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfUP8h5wMlPQ-j2miGbBXWmPJxPKhBRgeho_rYKeNlhiROPYS1nl8ItECVc5tdudRUFpsGdaMBP-VVl0jKVc2Pqy3-vDYczxIBDzjBscjB2cF8BGA1AsmYMpjQ_Gf5AZTJLqF3j1i9nEc/s1600/P1010052.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfUP8h5wMlPQ-j2miGbBXWmPJxPKhBRgeho_rYKeNlhiROPYS1nl8ItECVc5tdudRUFpsGdaMBP-VVl0jKVc2Pqy3-vDYczxIBDzjBscjB2cF8BGA1AsmYMpjQ_Gf5AZTJLqF3j1i9nEc/s400/P1010052.JPG" width="343" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw1ykL5qVRA29J2xtuaTB9uyQ_ctO8IkP6LYdlxU3HSJQHvqvJ9-_V7MUxAd_Ry0wTmTtjkevtMXKNENd0DGAmGzjg6_wbEvTMC90b8-qv-OjbVGwAlH4f_rrD9OXtMGFhYILHUysBQEc/s1600/P1010053.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw1ykL5qVRA29J2xtuaTB9uyQ_ctO8IkP6LYdlxU3HSJQHvqvJ9-_V7MUxAd_Ry0wTmTtjkevtMXKNENd0DGAmGzjg6_wbEvTMC90b8-qv-OjbVGwAlH4f_rrD9OXtMGFhYILHUysBQEc/s400/P1010053.JPG" width="348" /></a></div>
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So, comments? What do people prefer, the old sand with grass or the new GW white snow effect paint. I personally think:</div>
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Plus point 1) Ease of use, new texture paints are way faster to use</div>
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Plus point 2) Snow does go very well against the blue of the warrior, especially with the blue wash to give it that icy look.</div>
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Plus point 3) Different from all the other armies I have</div>
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Negative point 1) It can look a bit bland, like its half finished</div>
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Negative point 2) White can look very strange on most boards unless they are snow boards</div>
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Would you go back to the sand, keep with the white or perhaps try one of the other texture paints?</div>
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Also does anyone have a suggestion of a way to make it less plain? since static grass isn't an option. Not sure how a small rock would look partly covered in snow but is a viable option. Thanks for reading!</div>
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<br />Dalinairhttp://www.blogger.com/profile/12584673496376090341noreply@blogger.com